It’s been a few years since the third and final Yu-Gi-Oh set in the 5D’s era was released, and it’s time to rank all the new traps that have come out since then. Some of these traps are simple, like “Trap Stun”, which is a card that lets you negate the activation of another trap card. Some are extremely complicated, like “Diffusion Wave-Motion”, which is a trap that can send multiple cards from your hand to the graveyard by targeting yourself.
One of the many things Yu-Gi-Oh! is famous for is its card game. While the game has since changed from its first release, years ago in Hebrew (Yu-Gi-Oh!) to English (Yu-Gi-Oh!), it has remained popular and even more so in recent years as Duelists have gained access to more and more cards. In fact, this year’s North American Grand Prix Championship was won by a player who only started playing the game last year. While the card game doesn’t get quite as much attention as the anime series, Yu-Gi-Oh!’s extensive card database has led to the creation of many great decks, and one of the areas where players can truly shine
The Trap card! It can be a valuable asset in a game of Yu-Gi-Oh, but it’s important to know when and how to use it properly—especially for competitive players. It’s possible to win without a Trap Card in your hand, but it’s not easy. But who do you trust? Let’s rank the best Continuous Trap Cards in the game—15 cards that are surefire winning combos, and 15 cards that will give you a fighting chance.
Trap cards can be some of the most powerful (and annoying) cards in Yu-Gi-Oh.With such a wide range of effects, from limiting your opponent’s dueling abilities to strengthening your own deck, there’s a lot to look forward to.
However, many of these cards can only be used once. It can be very helpful to have a card that can be used multiple times.
This is where the constant traps come into play.
And in this list, we’ll list the most useful permanent traps in the game.
15. Loses 1 round
Even if this card doesn’t cost your opponent a turn, the effect is still very good.
You can activate Lose 1 Turn if there are no Special Summoned monsters under your control, and if you do, Special Summoned monsters on the field cannot use their effects this turn (and Special Summoned monsters with effects go to Defensive Position).
If you play a deck that doesn’t rely on a particular challenge, like. B. Nurse Burn of Monarchs, this card can slow down your opponent to the point where you can easily win the duel.
If your opponent enters a duel without being able to destroy this card, the game is over.
14. Warlord Rivalry
Rivalry of Warlords is surprisingly effective against almost any deck that has current cards.
While Warlord Rivalry is on the field, your opponent cannot control more than 1 monster type.
If they control more than one man, they have to put everything they have in the graveyard.
For example, if your opponent controls a Caster-type monster, he can only control Caster monsters.
Contrary to what most people think, this card can actually be very effective against monster decks.
In most cases, complementary bridges use common connection samples of different types.
13. Call limit
The summoning limit, as you can probably guess, makes it very difficult to summon most of the monsters in the extra pack.
Essentially, this card limits each player to 2 calls per turn, including cancelled calls.
For example, if my opponent tries to summon a monster and I activate Solemn Strike, that summon still counts towards his limit.
This card is extremely effective, as it only takes 2 materials to summon most decent monsters from an additional deck.
Decks that rely on Fusion Call and Ritual Call usually do much better than decks that use Xyz, Synchro, and Link.
12. The curse of darkness
Curse of Darkness is a very interesting card because it can be used to quickly lengthen or shorten a duel.
With Curse of Darkness, the owner of a Magic Card must pay 1000 Life Points each time it is activated.
Of course, if you have almost no spell cards in your deck, Curse of Darkness works just fine.
But even if you use some spell cards, there are others, such as. B. Wombats, which prevent you from taking damage from effects.
On the other hand, you can turn this effect into a healing effect with Dragon Material First, as it converts all damage from the effect into healing.
11. And the orchestra played
And the ribbon played is another very annoying card to deal with, which is another reason to always have a card like Cosmic Cyclone on hand.
When And the Band Played On is activated, no player can summon monsters of the same level or rank as the monsters they already control.
So, if you check a level 4 monster, you cannot specifically summon another level 4 monster.
Since this also applies to ranks, this card can be really powerful.
But unfortunately, this card can’t be enough, because Link’s monsters don’t have levels.
Otherwise, if you’re playing a deck like Symphonic Warrior, you’ll have no problem getting around this card.
10. shower drain
Soul Drain has a hand trap effect that can be used to completely block your opponent’s combos – if played against the right deck.
You can activate Soul Drain by paying 1000 life points.
After that, exiled monsters and monsters in the graveyard cannot activate their effects when a chain is started.
With this effect, you can stop many decks that rely on graveyard, such as Shaddoll Invoked Dogmatika, Edlich, and so on.
You can even add this card to a Gravekeeper deck with Necrovalley, which also severely limits the graveyard to shut it down completely.
9. Error
Fault is another card in this list that severely limits your opponent’s ability to perform combos.
As long as the error is open on the board, no player can add cards from the stack to their hand, except during the draw phase.
Rift is a tough counter to many decks in the meta, such as Virtual World, Firefist, and many others, as they all rely on having cards in hand to flood the field.
A really good deck to play with this card is currently Rokket, because it doesn’t rely on adding monsters to your hand.
Instead, Rokket decks usually send monsters to the graveyard to summon other monsters in a special way.
8. There can be only one
There Can Only Be One is a card very similar to Warlord’s Rivalry from the previous list, but it works a little differently.
After activating There Can Be Only One, each player can only control one monster of each type – and must send the others to the graveyard.
A cool trick is to use this card in conjunction with Warlord Rivalry, so your opponent can only control one monster, but it does make your deck a little more difficult.
The best decks to use this card in are Ghostrick and Lightsworn, as they contain different card types.
7. Mental barrier
The next card in this list, Spirit Barrier, is a great continuous trap that helps you stay alive during a duel.
If you have a monster on the field, Ghost Barrier prevents combat damage.
In other words: While this card is on the field, all combat damage you take must come from direct attacks.
If you’ve always wanted to get rid of a monster to activate its effect when it’s destroyed in battle, but don’t want to take combat damage, Ghost Barrier is the way.
When it’s active, you can attack stronger monsters without fear of your health being affected.
6. Drainage skill
Skill Drain is the first limited card in this list.
So if he’s good enough to be limited, he’s probably good enough to be in your deck.
You can activate Skill Drain by paying 1000 life points, which you can use to cancel the effects of all monsters on the field.
If you want to use this spell in a deck, the ideal time would be to activate it at the beginning of your opponent’s turn – to prevent them from doing anything.
Otherwise, Skill Drain can work very well in games like Dark World which activate most of their effects from the graveyard.
5. Scattered attack
As long as the looted raid is on the field, it is technically impossible to lose a fight by being attacked.
During each combat phase, you can activate scour raid, which allows you to send a card you control to the graveyard and end the combat phase.
The technical rule when using this card is that it’s a Spell Speed 2 card, which means you can chain cast it after activating a trap.
For example, you can activate a card like Ice Dragon Jail to exile one of your opponent’s monsters, then immediately activate Raid Cleared and send Ice Dragon Jail to your graveyard.
Since the speed of their spells is the same, the effect of Ice Dragon’s Prison is not cancelled and you end the combat phase for free.
4. Imperial Iron Wall
Fun fact:
The Imperial Iron Wall has the third shortest card text in all of Yu-Gi-Oh, at only 5 words.
As long as the Imperial Iron Wall is active on the board, neither player may discard cards.
Imperial Iron Wall is a great card to have in a side deck in case your opponent plays cards that dispel all your cards or relies on dispel cards.
For example, from time to time you will come across a Gren Maju player and you will be confused because this strategy is not very popular.
But the Imperial Iron Wall makes Gren Maju Bridge virtually harmless.
You can also use the Imperial Iron Wall against popular traps like the Ice Dragon Prison.
3. Traveller’s test
Unless you’re playing against the luckiest person in the world, Ordeal of a Traveller quickly becomes every gamer’s nightmare.
Each time a monster makes an attack, its owner must choose a random card from another player’s hand and guess the type of that card (monster, spell, or trap).
If they’re wrong, the monster goes back to their hand.
If you have three types of cards in your hand, you have a 66.7% chance that your opponent’s attack will fail.
With that in mind, it’s worth having a few traps in hand when using this card.
The only real drawback is that you have to show the card your opponent guesses to verify the type.
2. Anti-magic fragrance
Anti-spell perfume is a surprisingly powerful trap that few people use.
This forces each player to cast spells and wait a turn before using them.
This card blocks many decks that rely on spells, such as most Fusion, HERO, and Fluffals decks.
If you’re a Blackwing player and want to deal your opponent another devastating blow, you can activate Delta Crow – Anti Reverse to destroy all their spells.
But if you play a lot of spells, this card will be a bit difficult to manage.
So it’s a good idea to destroy him on your turn with a card like Knightmare Phoenix.
1. Macrocosm
Macrocosm can make you invincible in a duel, so this card is definitely worth a look.
The main effect of Macro Cosmos that most people want to use is very important:
Any card sent to the graveyard is exiled instead.
It is a very powerful tool for two reasons.
First, you can use it to your advantage by preventing your opponent from activating graveyard effects, as all cards are exiled.
This works especially well against decks like Dragons and Invoked Shaddoll Dogmatika (some of the strongest decks in the meta at the time of writing).
And second, you can gain an absurd amount of life points with this card by also activating Soul Absorption.
Cards like Dark Hole can now give you up to 3,000 extra life instantly.If you’re not familiar with the Yu-Gi-Oh TCG (Trading card game), then you have likely only seen a few episodes of the original anime series. If I’m being honest, I’m not a card gamer or a fan of Yu-Gi-Oh. However, I still enjoy the show and occasionally have a friend over for a game. I am always surprised by how entertaining the game is, but often times when I’m playing I find myself stuck on what to do next. The reason for this is that there aren’t very many cards that are usable as trap cards.. Read more about top 100 strongest yugioh cards and let us know what you think.
Frequently Asked Questions
What is the strongest trap card in Yugioh?
Trap cards have been around for a while now, and many of them are incredibly strong. Some of the strongest trap cards in Yu-Gi-Oh! are Continuous Trap Cards, which are Trap Cards that continue to be active until they are destroyed or removed from play. In the tradition of the Yugioh Top 10, we’ll be ranking the 15 best trap cards in the Yu-Gi-Oh TCG, and including them in a list. Featuring a new format, this article focuses solely on the cards that have been used continuously for a long time. Trap cards are often seen as a measure of a deck’s power. Not only do trap cards have a high power level, they also have a higher reliance on deck synergy.
What are the best trap cards in Yugioh duel links?
Their favorite trap card is one that can be activated at any time, regardless of circumstances. This is a great card for your combos, but it ends up being a single, serving only to get you ahead on the next turn. It’s not as good as it sounds, but if you use it right, it can be amazing. This week, we are going to take a look at the best trap cards in Yu-Gi-Oh duel links. Personally, I don’t think there are any bad trap cards in this game, but there are definitely some that are better than others. Let’s start with the most notable ones.
What is the best spell card in Yu-Gi-Oh?
As the new year begins, we’re all looking to make resolutions and change our lives for the better. One of the biggest concerns most people have is weight loss. So, a lot of people turn to diet pills and other supplements, hoping to lose weight quickly. But, what if there was a way to lose weight while still staying healthy? The best (and safest) solution is a combination of workout and diet, with a little magic thrown in for good measure. I’m a big fan of Yu-Gi-Oh. I’ve been playing since I was a kid and have amassed quite a collection of cards over the years.
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