One of the most popular independent games of recent years must be Get Over It with Bennett Foddy. It has gained tremendous popularity because of its unbridled difficulty, as evidenced by the deliberately clumsy controls and the teasing gameplay of the inventor. Of course, popularity breeds imitation, and that’s what we get with Human Rocket Mankind. This game copies many elements of this game, including the developers, so it is clear that the difficulty and clumsy controls are a selling point. But even the most sincere form of flattery won’t do you any good if the game isn’t fun.
The developers are proud to announce that Rocket Man has clumsy controls and that you dare to master them. Oddly enough, this game is not so hard to control! You travel the world on a pogo stick, and that’s all right. You press the left or right control button to lean back or lean forward on the pogo stick, and press A to jump. In order to move, you have to look forward or backward while jumping. You can step up the pace to jump higher or go faster. Your character is also very heavy, so you will have to take this into account when overcoming certain obstacles.
The steering works well for the most part. Of course it can be difficult to handle a pogo stick, but when it comes to moving a pogo stick, there really is no problem. In other words, control only becomes a problem when flights are entered. If you pick up a few rotten apples at the same level, you fill a meter that allows you to fly through the air. Even though it seems easier to beat the levels, it only makes it much more difficult. The controls are exactly the same as on the ground, which means your character is always very heavy. It is therefore difficult to control it in the air, because your character can become uncontrollable at the slightest touch of the joystick.
The game tries to make its difficulty a selling point, but to be honest, the game is not that difficult. In each level you’ll explore specific scenarios as you pick up a pile of red apples. Apples are additional collectibles and therefore do not increase the difficulty to pass the stairs. Each zone is short enough and the controls are good enough not to disturb you too much. The last levels of the game use steeper slopes and longer spaces between the platforms, making a flight necessary. Of course that’s where orders really become a problem, but with the shorter steps I found them quite easy to place.
The game, which is clearly inspired by Getting Over It, seems to miss something that caused so much anger in this game. There are small levels here, but this game had a huge level where, if you make a small mistake, you can easily be sent back to the beginning and lose hours of progress. The operation is not particularly complicated here, so all genius falls apart.
Getting Over It also had a lot of charm that is not present here. It is designed to deliberately annoy the player, and this goes beyond the controls and level design. The game often irritated the player when he made a mistake, either by playing soothing music or by giving a philosophical quote about the frustration of perseverance, which often led to more irritation. However, this game does not connect to the player on a personal level and therefore does not have the same impact.
Like everything else, the repetition value of Human Rocket is quite average. Each level has two optional objectives (to find a certain number of apples and break the level in a certain time). Of course it encourages people to play it again, but it’s not much to encourage someone to come back for more. I didn’t like the extra work bonuses at all. If this game really fascinates you the first time, you can have fun going through the levels a number of times, but finishing it was once enough achievement for this reviewer.
In the end, you get a rather mediocre experience. He doesn’t fit into the game he’s trying to imitate, and it’s not much fun here. The $5 price of the game means you won’t get much of it if you don’t have fun, but it’s probably wise to save that money and put it into something more fun.
Rocket Man Review
- Graphs – 5.5/10
- Sound – 5/10
- Gameplay – 6.5/10
- Late complaint – 5/10
5.5/10
Final thoughts: MEDIOCR
Human Rocket Person is a pleasant experience that will be immediately forgotten after the final credits. He lacks the charm and innovation of the game he’s trying to copy, and he can’t respond to anything. It’s not a bad game, but it’s not a bad game either.
Jordan is a gambling fanatic who grew up in a house shaped like a shovel. Years of cheap riding have made this man the quality researcher he is today.
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