Roguelike is a term usually goes hand and hand with dungeon crawls, permadeath and the like. It seems almost every game that is indie-made or an “indie-styled” game is labeled as a roguelike. Quinterra, on the other hand, steps away from the norm. Quinterra is a turn-based roguelite that focuses on the players’ decisions rather than the leveling system.
Quinterra looks a lot like your typical turn-based roguelite game. If you never heard of this genre before, then think of it as a new breed of roguelike games. Roguelikes are extremely difficult games that are often compared to old school role-playing games and dungeon crawlers, but with more permadeath and procedurally generated levels and loot. Rogue, the original game that gave rise to this genre, was developed in the late 1970s. It was a simple game by today’s standards, but it provided a unique and challenging experience that gamers could not get anywhere else.
Quinterra, developed and published by Sidereal Studio, is a new turn-based tactical game that combines the mechanics of Roguelite to provide unique gameplay. Your goal is to build, develop and customize your army and destroy enemies in over five unique areas of space. Thanks to the Roguelite mechanics, the game offers a unique experience every time, but it also means that if you fail in your quest, you’ll have to start over. Quinterra is out in early access on Steam, and here’s our review of the early access version of Quinterra.
In terms of gameplay, Quinterra is a combination of turn-based tactical combat and roguelikes. Your most important life in the game is your morale, which starts at 50, and if that drops to zero, you lose the game and have to start the expedition over. To survive the game, you must complete most of the battle scenarios as quickly as possible, including the boss fights that allow you to progress through the game’s main story. At the beginning of your expedition, you have a choice of four factions: Lycans, Goblins, Crystallians and Ethereals, each with their own skills, powers and weaknesses. Crystallians and Aetherians are initially locked, but you can easily unlock them by completing expeditions with the first two factions.
Your faction choice determines which area you start your expedition in, and every time you start an expedition with a faction, it’s a randomly generated map, so you can’t count on repeating the same battles with the same enemies. This adds a freshness to the combat and racing, but the basic formula of the game remains the same. In each faction, you have about five domains to defeat, with a linear, choice-based progression through the map. Each map offers different paths, but you can decide which one to choose. As you progress through the map, you can use different items or participate in different battles along the way.
The battles range from confrontation, where you must gain a power advantage, to conquest, where you must quickly destroy all enemies in the scenario. More difficult battles are battles against champions and bosses, where you have a main objective and it’s very difficult to beat it. Your fighting spirit is also very important in these modes, because if you take too long to finish fights, you will start to lose your fighting spirit and eventually lose the whole game if you can’t win. It is this particular mechanism that sets Quinterra apart from other turn-based tactical games.
All combat scenarios in Quinterra take place on high plateaus. Once an elite is summoned, the plates fall off and return to another location on the map after one turn. Depending on your starting hero, you have a wide range of elites, monsters, skills and abilities to use in battle. Manage your armies; you have two main resources in the game. The first is mana, the second is team points. Mana is used to create elites and use some of the hero’s skills. You can gain mana every turn and increase your mana regeneration by creating structures that generate mana every turn.
The second source of the game is the team points. You use these control points to create monsters and structures on the map. Depending on the tile, you can create monsters and elites on their specific tiles and build structures on their specific tiles. With elites, you can also choose what items they use for their skills. You can choose an Elite that uses one of these elements, or you can choose an Elite that combines several of these elements. You can also use crystals to increase the power of an elite, and if an elite has more than one element type, you can put more crystals in it to make it even more powerful.
After your first elite, all your future elites have one thing in common. You cannot create an elite whose common item is not stored in your storage pile. Monsters don’t need as many items, but they are also weak and die easily in battle, so your elites essentially carry you into battle. By winning battle scenarios, you gain experience points and, in turn, skill points that you can use to buy different skills for your hero that will make him more effective in battle. In addition to XP, you’ll also receive crystals, new monsters, elites, gold, and more at the end of each victory, depending on your reward preferences. While on the map, you can buy new upgrades and items from various shops and merchants as they come to you.
During the battle scenario, you have two phases to control. First, you have Draft mode, where you can buy new elites and monsters on tiles, manage your team, and perform any other necessary tasks before fighting the enemy. When you’re satisfied, switch to combat mode, where each unit only gets one turn per round. This turn you can choose to attack, move or use a skill. There are no movement points here, so you only have one move per turn for each of your units. Once all units have been moved, return to draft mode to prepare for your next move. The battle continues until the decisive move is made and the winner is declared.
For inexperienced players, the learning curve will be a bit steep at first, as the game has many new and unique mechanics that require attention and understanding. However, the real fun of playing Quinterra only begins when you master the basics and advanced mechanics and start experimenting with the game yourself. Shipments are randomly generated, so their loss is of little consequence. You can easily start different expeditions to practice and without really losing progression factor in the game. The game doesn’t really have a story, but there is a linear progression based on choices in each expedition, and losing the game right before the final battle is something that will really frustrate you. Winning the game is also satisfying.
Quinterra is not flashy, but I really liked the art style of the game. The graphics could be improved, the soundtrack is decent, but the animations and map need to be reworked to look more appealing and like a real PC game. Technically the game is very good and I can’t remember a single bug or glitch during the Quinterra walkthrough. The game is now in early access and we can expect additional content with a lot of fixes and changes in the full version of the game, so we are looking forward to the release of Quinterra.
Final decision:
For a game released in early access, Quinterra is perfect in every way. There are no glitches or bugs in the game. There is a lot of content in the game, and we can expect more as we get closer to the full release of the game. However, there are a few things I would like to work on, such as the user interface and world map that could be improved by adding more animations. Right now the map looks like a mobile game, and with a little tweaking it could look a lot better. The gameplay looks pretty good, but a little tweaking here and there with some balancing in general could lead to an even better quality game. For fans of turn-based tactical games, Quinterra offers a new and unique experience that will appeal to everyone. Highly recommended for players who like turn-based strategy games and roguelikes.
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