I’ve been a fan of Nintendo’s handheld console, the 3DS, since it first launched in 2011. It’s held up remarkably well, and new games keep coming out every year. But I have to admit, I’ve been thinking about switching to a device with a bigger screen, long before the Switch got announced. I’ve always preferred playing games on my TV, and the 3DS XL is still too big for me.
When you think of games, the Xbox 360 and PS3 are the first consoles that come to mind. But, as we’ve seen, things don’t stay the same forever. With the release of the Nintendo Switch last year, gamers could look forward to a brand new way to play games. The idea is that you can take your console with you anywhere, and play anywhere you want, whether that’s in the comfort of your living room or on the move on the bus or train.
One of these days I will meet the person who keeps the Devolver stock and offer him a drink or two. It’s amazing how they manage to come up with and release so many games with insane ideas, most of which have a totally Devolver-like approach where fun is paramount. While their last game, the good but flawed Essays on Empathy, was not as good as most Devolver games, they are now back in their comfort zone with Boomerang X, an excellent game that I can’t imagine anyone else putting out.
If it lights up, turn it off. If not, you still have to kill him, just like that.
In Boomerang X you play as a fugitive who is stranded on a mysterious island. There’s nothing special here: You wake up, grab your main weapon, the aforementioned boomerang (though it looks and acts more like a shuriken), and begin exploring the gate-filled land you’re trapped in, destroying undulating enemies and occasionally chatting with friendly NPCs. There are few puzzles or twists in this game, you mostly follow a linear path to the end credits.
The main loop of the game consists of traversing a corridor, getting a new power-up, traversing a platform with that power-up (occasionally), and then entering an open arena where you must defeat several waves of enemies with a very limited but renewable health reserve. What makes these sections special is that you don’t have to kill every enemy on screen. There are a few that shine in yellow, and that’s where you should focus your efforts. However, it’s not easy to ignore the other enemies in your path, so you’ll eventually have to kill them all in succession with your boomerang shuriken.
Not everyone needs to be killed in Boomerang X.
Yes, you only use one weapon during the game, but that’s not a problem at all. The game gives you different skills to use with your boomerang, such as. B. The ability to catapult after launch. Basically using your boomerang as a grappling hook, you can also slow down your aiming time, create a shotgun-like blast after killing multiple enemies in one shot, and so on. Each arena you enter is big enough to jump around and use your skills like a chip ninja, giving you plenty of room to experiment. If you want, you can just play a game where the floor is lava.
However, it will take some time before you get used to all the mechanics of Boomerang X. No, the gameplay is not bad, but the game does move very fast at times, and certain parts of the platform game can be confusing. The boomerang’s catch mechanism, for example, throws you at the weapon like a rocket, with barely enough time to aim properly and press the button in time. Keep in mind that you throw your boomerang very quickly, so some of these areas are more like a blind fly hitting the wall until it finds a hole to fly through. Fortunately, these sections are few in number. You won’t have any problems during the fight.
You can use your boomerang as an inverted magnet to attract you.
Overall, the Boomerang X has a pretty solid presentation, but it has one serious problem. The game has a distinctive graphic style that looks good on the small screen, and the sound design consists mainly of tribal drum beats that can only be heard during battles (the rest of the time the game has no sound except for a few compressed sound effects). The problem is the frame rate. The Switch’s weak hardware is probably why the game is limited to 30 frames per second and sometimes drops even more. This disrupts the sense of speed and fluidity that the developers were aiming for.
You can play Paul is Lava in the Boomerang X game if you want.
The reduced framerate in the Switch version of Boomerang X may be a little frustrating, as the game seems to be perfect on the handheld, but I still had a great time with this game. It’s fast, arcadey, stylish, and allows you to experiment with a lot of combat mechanics. Despite its technical shortcomings, this is another game from Devolver, a fun little game from the best indie curator on the market.
Although the game suffers from some frame rate drops and the design of the enemies is too repetitive, Boomerang X has a vibrant art-style that is very pleasing to the eye. | The gameplay in Boomerang X is fast and insane, but it will take some time to get used to all the mechanics. The limited frame rate is also a bit disappointing for a game that is primarily about moving as fast as possible. |
The game is silent for the most part, with only a few compressed sound effects to guide you. The music is only played during the combat sections, and does its job very well. | Boomerang X is a great game with a perfect gameplay loop for mobile devices. It would be better if it wasn’t hampered by the Switch’s hardware, which significantly limits the frame rate. |
Final decision: 8.0 |
Boomerang X is already available on PC and Switch.
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A copy of Boomerang X was provided by the publisher.
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