The old JRPG school doesn’t come to mind very often anymore. The first Final Fantasy was released in 1987, and over time the franchise has evolved and changed. I’ve been in Final Fantasy VII since 1997 and it’s my fault I didn’t really enjoy the old games in the franchise. KEMCO’s Dragon Lapis is a great return to the old JRPG games, and the attention to detail is particularly fascinating.
Dragon Lapis tells the story of Lucas, the royal knight. He is also a descendant of the hero who fought centuries ago and sealed the legendary Silver and Golden Dragons. The Silver Dragon awakens and tries to destroy the world. It is Lucas and his companions who go on an adventure to find the seven hidden dragons of Lapis and save the world.
It all sounds very familiar…
The gameplay of Dragon Lapis will sound familiar to you if you’ve played in the old JRPG school. During their stay in the village or in the castle, Lucas and his companions can go for a walk, have a chat with the villagers, do some shopping or relax in the hotel. You fight against enemies in random encounters, on journeys across large areas of the world map or in dungeons. The fight takes place individually and, as planned, on a separate battle screen.
Apparently this game takes place in Quahog.
The attention to detail in the retro role-playing games of the 80s is fantastic. The artistic style is deliberately reminiscent of the old Final Fantasy games. There were times in the game when I wasn’t sure which direction some of the characters would take, and some of them were hard to understand. It’s just a small thing, but it’s still a thing.
If we’re tired, we can stay with the local IHH foundation.
Sound design is no exception when it comes to attention to detail. All strikes, special attacks and other sounds have their roots in the era of retro video games. Music was a highlight for me. The different songs for the world map, the cities, the dungeons and the battles were so well done that they fit perfectly into the region. Even the music in the hotel was a good tribute to the old games. The voice doesn’t play, and the dialogue is well done and sometimes quite funny.
Timely comment.
Dragon Lapis is such a love letter for games like Final Fantasy, almost by the wine. In fact, it’s so close to these games that I almost wonder: Why should I keep playing these games if I can only play these original games? It’s kind of old school, weird stuff. The game has worked a lot to restore the artistic style, music and atmosphere, which generates a lot of nostalgia without increasing or improving the material in general. I liked the experience with this game, and I think even people who have never played a game like this before will like it. However, I hope that people who play this game will also look for all the original games that inspired the Lapis Dragon.
It is clear that the artwork is a tribute to old games such as Final Fantasy. I just wanted the game to do something to improve or enrich the material. | The gameplay is very similar to the old JRPG school and was generally fun. The administration in the computer version was quite simple and convenient. |
The sound was, as far as the retro sound was concerned, quite simple, but the music was a highlight for me. The music is adapted to different areas and very well done. | The game as a whole was fun, but it was inspiring and didn’t offer many original ideas. I think instead of losing, I’d play games that inspire them. |
Phrase: 8.0 |
Dragon Lapis is now available for PC, 3DS, Switch, PS4 and Xbox One.
Viewed on PC.
A copy of Dragon Lapis has been made available by the publisher.
Here we go:
Like the download…
Look at that!
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