I think we’re all pretty familiar with the events of World War II, so there’s not much to explain about that history. You play a silent hero of the OSS and are taken to the scene of the war. You join the French Resistance, ride in a tank, storm Normandy, fly in a bomber plane and duck under the tanks flying over you in a trench. You know, all the trophies have already been made in a hundred other World War II games. The problem is that VR is supposed to make these things more immersive, but they always fall flat.
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It’s not even that the gameplay is bad or poorly done; the VR aspects are intelligently implemented for the most part. The actions of reloading, switching weapons, muzzling a grenade, grabbing and dropping a grenade all work perfectly. Respawn contains many available and useful options, but for some reason no snapshots have been added. If you’re a sedentary VR player, you’ll have some awkward moments trying to use turrets or even take cover.
There is a moment at the beginning of the campaign where you can plan an ambush on the convoy. You can move the player’s pieces on the map to adjust the location of their camps. It was a cool use of VR’s capabilities and it also offered something new for the other shooters. Unfortunately, he only appears once. Medal of Honor: Above and Beyond is in such a rush to overwhelm you with the various game situations that it gives the impression of jumping off the stage between two highlights. Moments to watch or game ideas that are unique and need to be developed are quickly highlighted. The attack on the Normandy beach had no effect and was over in ten minutes.
Attack The beach at Normandy has never looked so empty.
Even in some long-term missions, there are many times when one stops on the spot and listens to dialogue. It’s like they’re trying to stop the action instead of letting it happen. This intermittent rhythm is all the more noticeable because most levels are linear. Which doesn’t matter when it’s done well, but here it feels like a simple shooting game on a shooting range. Enemy AI is as smart as a box of rocks, making the gaming experience even more fun.
Unfortunately, Respawn can’t even draw on the visuals to pull you into the next room or level. Medal of Honor: Above and Beyond actually looks like a game on PS3/360. The environment is pretty static, and it’s random, which is actually interactive. The character models are stiff and not very animated. The current artistic design is authentic, although it includes realistic models of key objects and weapons. Enthusiasts will appreciate the effort that has gone into the design.
The most important equipment, weapons and vehicles of the Second World War have been authentically recreated.
The sound design is pretty strong in terms of weapons and overall sound and audio design. The weapon has realistic sound characteristics and features multiple shots and grenade explosions. The overall sound of the war is well made, from the hum of the tanks to the planes flying overhead. But where the sound is lacking is in the voice acting and in the soundtrack itself. The voice acting leaves a lot to be desired, it doesn’t help that the characters are obnoxious in any way. I’m also pretty sure there are only one or two songs on the soundtrack, and they are typical military and optimistic tunes.
I was really hoping to be impressed with Medal of Honor: In addition, but unfortunately, he was actively trying to destroy himself. He’s not poorly made, he’s seedless, he doesn’t play, he’s just incredibly mediocre. In fact, the best part of the game is the documentary itself, which includes interviews with real veterans. This is well done and it’s a good history lesson, but it’s a bit too much. I’d also like to talk about the multiplayer aspects of online multiplayer, but that part is almost dead. I only found two people playing, so I did a quick search for a match. We can play with robots, but my God, why bother with that awful AI.
The graphics here are a bit disappointing: the models of the character faces, animations and general details of the environment have no time. The weapon has an authentic look that will delight fans of World War II. | VR interactions are well thought out, with realistic charging and handling methods. Tracking works fine, but the lack of a folding button makes it very difficult with some revolver-style weapons. The design of the level is a bit rustic and doesn’t have the excitement of a war. |
The sound design is largely well executed. The weapons have a realistic sound and punch, and the overall sound is clear. However, it seems that at most one optimistic war song is being repeated. | While some moments are short and fun, the main encounters are almost all short, lack intensity, or are often interrupted by dialogue scenes that tie your character to them. Multiplayer is also boring, so there is no replay value here. Unless you like games full of really stupid robots. |
Last block: 6,0 |
Medal of Honor: Above and Beyond is available for Oculus Rift, Valve Index and HTC Vive.
Tested on Oculus Rift with i7-9700k, RTX2070, 16gb RAM.
A copy of the Medal of Honor: Above and Beyond was provided by the publisher.
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