Bang: The space attack took place in 2395. When Earth’s natural resources were nearly exhausted, scientists and colonists began searching outside our solar system for valuable materials and new planets that could possibly be inhabited. However, the future of humanity is becoming increasingly dark and dangerous. You play Leon Barrett, a fighter pilot for Poseidon Security. He unwittingly finds himself in the middle of an interplanetary conflict between the Poseidon society and certain rebels who are destroying your missions and outposts. It’s Leon’s job to keep the peace by stopping space pirates, helping scientists with their research and protecting cargo from rebels.
We will soon take care of your rebel friends.
I know this story sounds really exciting, but it’s not going so well. You will have to fight large parts of the game to get to the most interesting parts, especially in the beginning. Honestly, the whole starting lineup is not inspired at all. There’s even a U-turn, but it’s so unoriginal that you see it right at the start of the game.
History is also greatly hampered by sound design. Honestly, most elements of the sound design are actually very strong. The dialogue is well played and the soundtrack consists of a surprisingly good electronic rock that fits the game perfectly. The problem is that sound effects often stifle dialogue, or the mission ends so abruptly that conversations are interrupted. There’s also the problem that the characters make very important statements when you’re in the middle of the action, which makes it incredibly difficult to focus on what they’re saying. I even went back and lost a few chapters after the fight, just because I had no idea what was going on.
I don’t know what you’re talking about, and I haven’t for a long time.
At this point, you’re probably thinking that the story isn’t the strongest. But how does it work? Well, the answer is that it’s really a mixed bag. Bang: Space Assault is primarily a shoot ’em up rail shooter, but there are a few open sections where you can fly freely in the given space (all-range mode!). The biggest problem with these partitions is that it’s not always clear where the level boundaries are, so you end up being sent away from where you were and rebooted at the beginning of the partition.
There is almost never any indication that you are entering one of these sections. In a typical rail sniper, you’ll drive along a guided path and then suddenly find yourself drifting towards an asteroid or enemy ship. In general, you will only discover after such a death that you have at some point secretly gained control of the direction in which you can fly. Sometimes the opposite happens. You explore an area looking for specific sources or lenses, only to battle the camera that goes in a different direction and takes you without warning.
Are we still on the trail or in open country? You usually don’t notice until you hit something or jump in a different direction.
Shooting at railroads can be fun, but there are big problems. The biggest culprit is the camera. In railshooting, it’s important that players have a clear enough idea of where they’re going so they can take out enemies and plan where they want to go to avoid obstacles. Problem with Redout: Space attack is that the way forward is often unclear. You’re walking along, see a giant asteroid right in front of you, you move away from one side of the screen to go around it, only to be suddenly pushed by the camera because you clearly didn’t choose the right side to avoid it. This happens often and is an extremely annoying circumstance.
I have to say that the steering, for the most part, is rather stiff and reactive. Your ship is initially equipped with basic blasters and missiles, but you can upgrade it over time. Over time, you’ll unlock new weapons like scatterguns, plasma cannons, and shockbeams. By default, your ship automatically fires at enemies at the height of the cursor, but you can disable this feature in the Preferences menu. But this forces your weapons to cool down so they don’t overheat. I found it harder than it was worth, especially with the constant rocket fire and fighting with the camera, so I left it on for my audition.
These are the different types of weapons you will unlock during the game.
The ship itself is very pleasant to sail as it is very adept at maneuvering. You can roll over, but that’s more of a dodge mechanism since your ship doesn’t fend off projectiles while spinning, like in Star Fox 64. There’s nothing wrong with that, but it’s not satisfying. You also can’t do flips or U-turns, which is very frustrating. Often enemies will attack you from behind, and there’s nothing you can do about that except try to dodge their fire. You can’t turn the camera to see where they are or how many they are following you by, and you can’t somersault to follow them. You are frustrated and helpless until they finally sit down for you.
This race was particularly difficult because if an enemy ship hits you, you stop as it continues.
The design of the levels also leaves nothing to be desired. In the first seven chapters, almost all the actions are the same and played the same way. I was talking about Redout: Space Attack only has nine chapters? It’s true, there’s almost no variation in level design, boss fights or mission objectives for about three quarters of the game. At first, each area looks the same: a few undefined buildings or large ships surrounded by asteroids. In the boss fights, you fight a large enemy ship by firing at its shields to take them out, then attacking the ship until it explodes. That’s it, at least until the final chapters.
The levels in the first six chapters are also very short. Each action takes an average of only two to four minutes, which is barely enough time to make you feel like you’ve done something remarkable. Bang: Space Assault is also incredibly easy, especially in the beginning. Then there’s a big jump in difficulty in chapter seven, as well as a few longer levels. Only then does the game start to be fun.
You see plan after plan of boring asteroids.
Each action has a specific goal that you need to achieve to move to the next level. However, in addition to the main goal, there are other tasks that you can try to accomplish. This way you can earn more rewards for upgrading your ship, and unlock new skins and paints. Not surprisingly, the extra tasks are often more difficult than the main goal, but they can be a good challenge.
Bang: Space Assault has good graphics, with nice textures on the rocky surfaces and the various ships look clean and shiny. It also has a good and stable frame rate of 60 frames per second. However, most of the game is boring, as the levels are always the same for the first seven chapters. Thankfully, she finally saw some variety in the last two chapters.
Finally, in the following levels you will see some interesting variations on the environment and enemy designs, for example This ship, which looks like a flying centipede.
I’ll be honest and say that Redout: Space Assault disappointed me. For a game that was clearly inspired by Star Fox, I found it unfortunate that it lacked the charm that made those games so great. Some parts of the game mechanics seem polished, like the ship controls, but camera issues and unannounced game type changes can drive some parts of the game crazy. If you can get by with the first six chapters, the other three will give you some pleasure, but by then it’s too late. But I still see a glimmer of potential if 34BigThings decides to make a series of what they have built. But for those looking for a good Star Fox fix, stick with the much better Starlink: Instead, the battle for Atlas.
The graphics are sharp, crisp and generally pleasing to the eye. However, there were no real differences in the design of the levels until the last two chapters. It has a solid frame, but sometimes the camera has a mind of its own. | The game is primarily a railroad shooting game, but there are a few open level battles. Controls are reactive, but not always reliable. There are some strange game designs, for example. B. a camera that takes you in unexpected directions without warning. |
The voice is quite good, but the dialogue is often drowned out by the music. The soundtrack is surprisingly good, with an electronic rock that fits the atmosphere of the game perfectly. | Let’s start by saying: Space Assault looks like a Star Fox clone, but the absence of eccentric characters and interesting bosses makes it pale in comparison. The story is boring and predictable, and there is no variety in the levels until the last two chapters. |
Last block: 6.0 |
Bang: Space Assault is available now for PS4, Xbox One, Switch and PC.
Reviewed on PS4.
A copy of Redout: Space Assault was provided by the publisher.
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