Shadowlands is the eighth expansion of the massively multiplayer online role-playing game (MMORPG) phenomenon World of Warcraft (WOW), and it is a relief beyond the terrifying Battle of Azeroth expansion.
Blizzard has made many changes to the main game systems and mechanisms of Shadowlands, and for the most part these changes are very positive. So how did Blizzard suddenly become wise after years of implementing extremely unpopular systems such as the Titan Forge, Azerite Gear and PvP?
Maybe they learned something from the incredibly successful World of Warcraft classic?
World of Warcraft Classic – Proof of the original concept
In August 2019, Blizzard released World of Warcraft Classic, a re-release of the original 2006 game, with unprecedented success. World of Warcraft Classic has broken Twitch records by tripling the number of WOW subscriptions and has been cited in every call since its release as the main reason for the high number of simultaneous WOW players.
So the game was better 15 years ago, and that’s it?
No, not really. At least not in all respects. A classic is a much more social game, and it contains important role-playing elements that have been missing from the commercial version for a decade. However, it also has flagrant flaws, a very light content and, in some cases, direct, brain-dead gameplay; just like magicians and wizards, in most cases they use only one skill during raids.
But no matter how you look at it, Classic has proven that the basic philosophy on which World of Warcraft was built in 2004 works.
And if you’re working on a 16 year old game with outdated graphics and mechanics, why not work on the next expansion?
Let me tell you about the many ways Shadowlands has long been much closer to the original game than to retail.
Titanium growth removal – BIS repair
How can I ensure that your players in the MMORPG achieve total pass apathy? They give equipment from all sources a random chance to become as powerful as the best equipment in the game. And as if that wasn’t enough, you make all transfers randomly in your statistics.
This is the reality of the World of Warcraft equipment since the Pandaria Mist in 2012, and over time it has only gotten worse with each expansion, creating even more chaos.
Conventional deterministic hearing
The man is very excited about the quadruple leather belt.
In WOW Classic, the equipment unit is unique. There is no cast titanium version, there is no all-purpose version, there is no coincidence unless it falls off or not. Onslaught Girdle is Onslaught Girdle, and you’ll never be anything but happy for a month when you get it.
In the Battle of Azeroth, hopefully the transmission fell, collected the right statistics, got at least one element of the upgrade level, and got a jewel location. This means that almost all the material you receive is absolutely useless, and getting the material is almost never exciting.
But after 8 years of gruesome equipment in World of Warcraft, Shadowlands finally removed the random item level upgrades from the game, and the equipment was fun again. The lack of secondary statistics and the relatively boring material can still be criticised, but it is a big step in the right direction.
Removal of thePvP scale – the gear has the valueagain
Video source : Rextroy, WOW Youtuber, known for the intelligent use of the game’s mechanisms.
If you want to make sure that a player playing Classic never touches the commercial WOW, mention the PvP ladder system introduced in the game in 2018 with the Battle of Azeroth’s expansion.
To explain this in simple language, he reduces the gap between well-trained players and new high-level characters running around in green objects. As a well-trained player, you can hit your opponent for 10,000 damage, but in reality he will only do 3500 damage. It was introduced to lower the barrier to PvP for new players and make the game more dependent on the player’s skills rather than their equipment.
On paper this may seem normal, but in reality it has led to apathy for the transfer and progression of your character – perhaps the most important part of any role-playing game. Moreover, it is a system that Youtuber Rextroy has already demonstrated many times. For example, if you don’t put the gems in your show (which should make you stronger), your character will fit better in the arenas. PvP has become a big mix of scalping abuse and equipment theory that you wish you had a bad score to become stronger.
In other words: PvP scaling was probably the most anti-RPG game system ever implemented in World of Warcraft, and even that idea is almost a crime against the genre as a whole.
Fortunately, the blizzard got smarter with the Shadowlands, and I wonder why.
Classic PvP is unbalanced but fun
When the World of Warcraft classic came out, it was clear to everyone that it wasn’t quite right. But after years of playing PvP where your spells don’t matter more than what you cast and where every class has a trillion ways to survive, the classic PvP was a relief.
The feeling of taking a large, thick, two-handed sword on a raid and bringing it to the battlefield to absolutely destroy the enemy is the feeling that it can’t compete with a finely tuned balance or integrated system.
And this feeling is shared by many people. The best PvP and streamers such as Venruki, Ziqo, Sodapoppin, and many others, realize that they appreciate classic PvP more than what we have been offering in retail for some time now.
Since CataclysmWorld of Warcraft PvP hasn’t been that much fun anymore.
With Shadowlands, Blizzard has finally decided to completely eliminate all zooms in PvP fights and make equipment and progress important again. Combine that with an all-new PvP system that’s probably the best version of PvP equipment we’ve had in ten years, and you get the best PvP expansion since World of Warcraft Cataclysm.
Shadowlands PvP is the fastest and most explosive WOW PvP in years, and not only is it more fun to play, but I almost guarantee it will be a lot more fun to watch. I haven’t been able to follow the export of the WOW for years, but I will certainly prepare for the Arena Championship of 2021.
Use – Reproduction of the class, not onlySpecialisation
The WOW Classic is often ridiculed for being too easy to turn, like Frostbolt’s famous one-button spam wizard. So why do I need as many keys to play well in the classic style as in the box with much more exciting tricks?
Actually, it’s very simple: In the Classic, you’re a magician, not a frost or fire wizard. That means you still have fire and secret spells, even as a freezing wizard. There was also a lot of aromatic niche opportunities that Blizzard found too situational and simply suppressed. The problem is that these skills have helped to shape the imagination of the class and give taste in niche situations. A druid who can soothe animals may not be very useful, but when he does, you feel like a druid, and that depends on the class.
In Shadowlands we get the best of both worlds. For the most part, the lessons have interesting and fun twists that require finesse to get to the right place, while they have many aromatic niches and cross-specialist skills. For example, Fire Wizards still have access to certain freezing capabilities, Weapon Warriors who have the ability to equip the shield and limit damage for a period of time, and Warriors who retrieve the Eye of the Beast.
Rectangular and numerical plane – reading the digits
In recent years, the World of Warcraft figures have gotten a little out of hand, with hundreds of levels and millions of destruction levels. These numbers are hard to read, and you don’t have the same understanding of whether or not the critical hit you just got was right. Leveling outside level 100 also seems to be an important task for new players and has probably deterred some potential players in the past.
For Shadow Lands the maximum level has been raised to 60, and the damage and statistics are at the level of the King Lich King’s Wrath. It’s a small thing, but it’s much more fun and you can feel your skills better if you have easy-to-read numbers on the screen.
Legends – Interconnected vehicles
Although the legends of the Lands of Shadow are still trophies of participation, they are now received by the art of making them, and not by accidental nonsense as in the Legion. Like Classic with Thunderfury and Sulfuras, the legendary Shadowlands needs materials from many different craftsmen, making the craft more relevant than it has been for many years.
Legends will probably never be legendary again in World of Warcraft, but at least it’s a fascinating way to get them that’s a little more like it used to be.
Shadowlands – the best classic World of Warcraft expansion for classic gamers since.
If, like me, you feel disconnected from the game for multiple innings. Just as WOW was more of a conversion simulator than a retail MMORPG, Shadowlands might be worth a try.
Don’t get me wrong, it still contains those stupid elements you hate, but the basic systems and gameplay are solid and much more like World of Warcraft 2010 than World of Warcraft 2019.
Concluding remarks – Optimistic for the future
If Blizzard can learn from the classic in time for The Burning Crusade Classic, as it did for The Shadowlands, World of Warcraft 2021 could be the strongest year in history.
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