Unfortunately, these games don’t look or play much better than we remember. Super Mario 64 is perhaps the most notable offense, as it was originally released in 1996 for the Nintendo 64 as a launch game. The game is a testament to the development of 3D platforms and has helped define the evolution of 3D games for generations to come. However, it is not as fashionable as it was 24 years ago.
Nintendo has done little to make the game accessible to the public in the 2020s. It still looks pretty much the same as when I rented it from Blockbuster in the 90s. Don’t expect a fresh coat of paint like the collection of the The Spiro Reignited trilogy or the collection of the Crash Bandicoot N Sane trilogy, which reworked the visual effects for modern consoles. The camera angle, while revolutionary in the past, is not very good by today’s standards and has been a constant source of death for me. The inability to rotate the camera to keep it in place is a constant source of frustration that only slightly subsides as you play.
This lack of attention to detail seems to be found to varying degrees in all the games in the collection. Super Mario Sunshine, originally released for GameCube in 2002, is a game I missed because I never owned a console. So I was happy to get into this game, because I’ve heard so much praise for it.
Super Mario Sunshine plays at least 16:9 instead of 4:3 like on the GameCube, so it looks a little better on modern TVs. This is not an HD remastering like the other GameCube-era games like Resident Evil 4 or The Legend of Zelda :. Wind Waker , but it’s a good touch-up, albeit a bit lazy.
It took me some time to get used to the controls, but it wasn’t too difficult. There are still a few glitches and bugs left over from the original, and there’s no way to get the camera to work, which I’m used to in modern games. I think some players who grew up with this game in its original form will have trouble this time around, because for some strange reason Nintendo changed the controls so they wouldn’t be reversed for this re-release. These days, there’s no excuse for not including simple options like this so players can approach the game in the way they want.
Super Mario Galaxy is the newest game in this collection and the finest game released for the Wii 13 years ago. It’s still amazing after all these years, and it looks great on my TV while using the Joy-Cons to simulate Wii motion controls. Unfortunately, it’s a bit underwhelming in portable mode due to the motion controls it originally relied on as a Wii game. While the Switch Pro Controller can be used to play on TV, the gameplay is a bit cumbersome as you have to constantly move the star cursor with the entire controller while holding the Joy-Con in each hand, which replicates the feel of the Wii right down to your fingertips.
If you play in manual mode, you can replace the touch screen with motion controls, but that means you have one of your hands all over the screen, which makes the experience a bit frustrating. Given that many Switch owners opt for handheld gaming and Switch Lite players are poor, I wonder if there isn’t a better option Nintendo could have used to make Super Mario Galaxy a little more accessible to all Switch users.
In addition to the games, Nintendo has also included a soundtrack for each game, which is a nice addition but honestly seems a little inadequate. This is Mario. Nintendo’s flagship game has carried the company for 35 years, and this collection is as simple as can be. Game collections are nothing new, and we’ve seen some great collections over the years, but it’s disappointing that the most notable video game franchises have been overshadowed by their creators.
The collection doesn’t even include a full library of 3D Mario, with questionable exceptions like Super Mario Galaxy 2 and Super Mario 3D Land , which might justify the $60 price tag. When Activision can release fully remastered and graphically enhanced collections of Crash and Spyro for just $40 and Nintendo decides to do the bare minimum for another $20, it seems equally greedy and arrogant. Even Konami, a company that hasn’t exactly been on the minds of many gamers lately, managed to record a design documentary and a cool behind-the-scenes look at their Castlevania anniversary collection, and it’s just a shame and disappointing to see which Nintendo phone it’s in.
Despite all the problems I still bought the game, it’s the power of nostalgia and also the power of Mario. Although, compared to what others have done, these games are genre games that hold a special place in our hearts. Although I prefer Mario’s adventures in 2D to those in 3D, I still enjoy the games and look forward to the world of Super Mario 64, which I haven’t played since elementary school.
I can honestly say it’s a lazy collection of some of the greatest games of all time, and yes, it’s annoying that it can’t get any better, but in the end you’ve already decided whether you want to buy it or not. Nostalgia is a hell of a drug, and Nintendo knows how to take advantage of it.
Super Mario 3D All-Star Review
- Charts – 6/10
- Sound – 8/10
- Gameplay – 7/10
- Last call – 9/10
7/10
Final thoughts : GOOD PAGE
Super Mario 3D All-Stars is a (lazy) collection of some of the best 3D Mario adventures and some of the best video games ever made. Is this a clear financial incentive? Yes. Are you going to buy it? I think it is.
Tony has been playing since he could walk. Pokémon Blue Version helped him learn to read. His greatest accomplishment is not only that he played the entire Kingdom Hearts series, but that he understood it.
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