The story follows a young girl named Sherry who lives in the town of Cloakney. One day the whole town freezes in time, but Sherry and a few other people seem unaffected. After discovering a hidden invention by her father, Isaac, she discovers that she can travel to the past and future to try to unravel a mysterious condition that has affected everyone in the world. From there, history repeats itself everywhere, intertwining the different members of the group from each period through a key event. While the story is largely lighthearted, it has some serious undertones, such as B. an alternate timeline where everything goes to hell.
This game has a lot of charm, and it goes beyond the visuals. Of course, the style of the comic is the most attractive factor, but it is carried by many small details. Enemies are all devices gone wrong, which means you have to fight things like felon toasters and pinball bullying. You can switch from one character to another to run as if in an open world, each with their own running cycle. They regenerate health and MS with cute snacks like pies and cookies, and the characters’ weapons range from Rubber Ducky to Laser Gun. Sherry can be dressed up in different outfits, and her robot partner Isaac can have a different profession, like fireman or cowboy. These extra details help support the game in addition to its attractive aesthetics.
As with all RPGs, mastery of combat is important, and I’m happy to announce that Destiny Connect does just that. You get your traditional turn-based combat where speed stats determine the order of characters. Sure, you can attack, defend, serve yourself and whatever else you want, or run, but you also have a team skill that allows each character to use special abilities in the heat of battle. Each character has his or her own abilities, giving you a wide range of possibilities in terms of team building. Isaac is the exception, as he is the only member who can never leave the group. However, he has an exclusive ability that no other character has: the ability to transform himself into different forms, each with their own abilities and fighting styles.
Fighting is very easy to learn and play, but you’ll face a pretty good challenge along the way. Enemies are not quitters; even weak enemies can do good damage to you. While at first glance it’s good to force yourself roughly through the game, at some point you’ll need to start using your skills tactfully. This also applies to Isaac’s transformations, as his unique shape ability can be used to dislodge enemies or break their shields. You can also upgrade it with the equipment you get by defeating enemies, which increases its stats and unlocks new skills.
While the game looks great and I love the character design and the enemies, the world construction leaves a lot to be desired. Every region seems to be a barren wasteland, even the communities you visit. There’s really nothing special about each location, and all sections are structured the same way, with lots of corridors to walk through with little or no interaction with the environment. There are only two buildings in the neighborhood, which gives the impression that the neighborhood is less of a city and more of an empty space. The level of design seems so lazy that if you go back 30 years, absolutely nothing changes in the city. Visually it is the same, which is detrimental to the immersion of the story. Clearly, a bigger budget and more time could have been spent on this part of the game.
There are also some problems with the plot. Sometimes what happens on screen seems very detached from the story. One example is the game’s first boss, who sucks the souls of everyone in town. The main characters confront him, but then realize they are not strong enough to fight him. So they just walk away from the boss, who does nothing to stop them, to discuss a strategy to defeat him. Strange moments like this destroy any illusion of danger or urgency. Also, the music often doesn’t match the gameplay, almost as if the soundtrack was made separately and then inserted.
Despite these negative aspects, gambling tries to compensate with a high quality of life. There’s a button that lets you skip almost any scene in the game, from regular cut scenes to a standard dialog box. Load times are virtually non-existent, and many require only a few seconds. The game has a fast moving system that you can use at any time. This way, you can easily reach your goals without having to go back to where you were a moment ago. Destiny Connect certainly has modern elements that help keep the game going at a good pace.
Even if the game isn’t perfect, I still had a lot of fun with the adventure. Memorable characters, funny fights, and an entertaining plot (albeit with odd plot points) made me want to come back for more. He’s not the best RPG on the Swap, but he can certainly hold his own with all the others vying for your attention.
Connect fate: Overview of the à la carte traveller
- Charts – 9/10
- Sound – 6/10
- Gameplay – 9/10
- Late Call – 7/10
8/10
Final thoughts : GRAND
Destiny Connect is a charming JRPG that does a lot of things right. With an engaging combat system, neat graphics and a number of quality of life options, most fans of the genre should find something to love here. Poor level design, weird plot points and weird music aren’t enough to ruin an otherwise excellent choice at the show.
Jordan is a gaming fanatic who grew up in a house shaped like a shovel. Years of cheap horseplay have made this man the quality researcher he is today.
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