Rogue Update 1.51 is now available for download on all platforms. On PS4, the file size is 6.8GB, depending on the platform.
Fake Company Patches 1.51
Primary weapons
New weapon: the Sahara assault rifle.
- Damage to the body: 24
- Recording speed: 7.25
- Area: 21
- Treatment: 29
- Magazine format: 20
- Charging time : 2.4
Arren L2-12.
- Damage to the body: 30
- Recording speed: 5
- Area: 35.01
- Treatment: 50
- Magazine format: 12
- Charging time : 1.6
Secondary weapons
A3 Salvo
Melee weapons
Baseball Bat
Gadgets
- Adhesive sensor
- Decoy grenade
Perks
- Berserk
- Prudent steps
- Rebound
- Stalker
- Drainage of life
- Lifeline
Active power
Arrow Scanner : Fire an arrow that detects enemies in its path.
Passive capacity
Again: Projectiles do 60% more damage if you jump.
MODI
SNOS
- Increase the number of rounds by two and a half. The first team to score 9 rounds wins the game.
- The money earned from winning the round was changed to $6,500.
- The money won from losing the round was changed to $5,500.
- Adding new valleys to the map rotation
STRIKE
- Tickets increased from 12 to 16
- The starting capital has been increased from $12,000 to $13,000.
- Adding new valleys to the map rotation
- We temporarily disabled the circuits of the enemies you destroyed.
Slave strike
- Tickets increase from 10 to 12
- The starting capital has been increased from $12,000 to $13,000.
Wingman
- The ammunition was changed from BO9 to BO13.
Countdown
- Change of ammunition from BO3 to BO5
- The starting capital has been increased from $12,000 to $13,000.
Sabotage
- The friendly border has changed from green to blue
- The starting capital has been increased from $12,000 to $13,000.
- A new version of the map
- The emptiness
- Glacier
- Channels
- Icarus
Custom games
- added Mr. Wigman.
- Wingman Strikeout added
RECOMMENDED
- The Glacier and Arena maps have been removed from the Map Pivot.
NEW LIMITED TIME MODE ATTACK (4V4)
The attacking team will attempt to storm an active bomb and place the bomb. They have to be tactful, because they have limited time.
- Each game is BO7 and lasts a maximum of 4 minutes per round.
- Teams change sides after 3 rounds
- Both teams start with 12 breaks
- There is a place where the invaders must place and detonate a bomb that spins with each shot.
- If the bomb is defused, it resets and the turn does not end.
- If the bomb is not used for 20 seconds without the offensive team touching it, it resets.
- Maps
- High barrier
- Favelas
- Lock
- Vice
- Windward
- Skyfell
- Hollow
- Channels
- Icarus
- Glacier
New map: Hollow
With the information Gl1tch discovered, Rogue found the base of Jackal’s Hollows. Built in an underground cave in Southeast Asia, this top-secret facility is preparing to launch a stealth weapons platform into space. The Jackal must be stopped, but to do so the Vagabonds must contend with defenders holed up in the caves and structures of the site.
ROGUI
George
- It is no longer possible to annoy friendly players
Scorch
- Overheating: Damage reduced from 5 per tick to 4 per tick
Sigrid
- No more dodging. He now has a new bonus called Harden, which reduces melee attacks by 30%.
- There are no more rounds. Now there’s the Life Drain
Vy
- More stamina. Now we have Bounce Back
WEAPONS
Referee (Anvil, Scorch)
- Body damage reduced from 104 to 90
HRM-30CS (Dallas, trench)
- Fixed an issue where the maximum accuracy loss (Bloom) was greater than desired.
Arrest warrant. (Fixer, Sigrid)
- Range increased from 12 to 13 metres
- Body damage increased from 20 to 21
Melee improvement
LSG
- The base is now worth $7,000.
- The upgrade now costs $5,000.
Hunting rifles
- The base is now worth $7,000.
- The upgrade now costs $5,000.
GADGETS
Adrenaline rush
- The base is now $4,000.
- Level 1 upgrades now cost $2000.
- Level 2 upgrades now cost $3,000.
Active protection system
- Level 2 upgrades now cost $3,000.
Decoy grenade
C4
Cluster smoke
- Level 1 upgrades now cost $3,000.
Pomegranate EMP
- The base is now $4,000.
- Level 1 upgrades now cost $2000.
- Level 2 upgrades now cost $3,000.
Flashbang
- Level 1 upgrades now cost $3,000.
- Increasing level 1 no longer affects the casting distance. Now the blast radius is increasing
Pomegranate
- The base price has been increased to $5,000.
- To level 2, the damage increases to 150
Molotov
Semtex
- The base price has been increased to $5,000.
Smoke grenade
- Level 1 upgrades now cost $3,000.
- The level 1 upgrade no longer slows down the driving speed.
Adhesive sensor
- The base is now $3,000.
- Level 1 upgrades now cost $2000.
- Level 2 upgrades now cost $3,000.
Tear gas
- Level 1 upgrades now cost $3,000.
PERKS
Prudent steps
Go away.
Grinding wheels
Waterproof
Berserk
A helping hand
Quick hands.
Viscosity
- The reduction in radiation intensity was reduced from 40% to 30%.
- Improved C4s and grenades destroy an enemy with sheer force.
Rebound
Own will
Rounds
Drainage of life
supplementation
CARDS
Channels
- Fixed an issue where the camera crossed a tank near the B-bomb.
Warehouse
- Fixed bug where players could not get up when crouching under the railing on the Depot map.
- Fixed an issue where the player’s camera crossed an interior wall while the camera was facing down.
- Fixed a bug where players could jump and cut down on the ledge.
Favelas
- Fixed an issue where players could land on buildings.
- Fixed an issue where the camera was going over a wall next to a black car in a small garage.
- Fixed a bug where players could enter an unexpected area without getting a warning message.
- Fixed a bug where the rocks at the edge of the map near the Jaguar statue had no textures.
- Fixed an issue where inappropriate shadows appeared in several places in high quality.
- Several areas of graphic damage repaired
Glacier
- Fixed an issue where a doorway next to an Intruder spawn was flashing.
- Fixed an issue where players could enter unwanted areas by appearing next to defenders.
High barrier
- Fixed an issue where players could reach a rocky part of the map.
- Fixed an issue where there was a hole in the floor by the stairs next to the hot tub.
- Fixed a problem where the anvil could not place its barricade next to the crate on the deck.
- Fixed an issue where irrelevant shadows appeared on many walls and corners.
Windward
- Fixed an issue where the camera was cutting off through the wall next to the flash on the bomb.
- Fixed an issue where players got stuck in the fruit shop next to the concert stage.
QUALITY OF LIFE
- New anti-pick system
- Matches are now designed so that they cannot be started without a full lobby.
- If a player withdraws from a game during the first start, the game ends and the players return to the room.
- This does not affect the games in production
- Mini card range increase from 30 m to 45 m
- Fixed a bug where players using the controller were getting fewer vertical hits when aiming at an enemy.
- Aligned, the mini folder is now hidden.
- Successive spins are now restricted to combat the rump spammer.
- Characters now hold the SMG like an assault rifle.
- The amount of the extra bonus was not mentioned in the post-match report.
- Players can now emote in the game lobby.
BUGGES
- Fixed a problem where grenades were mistakenly ejected through the lid.
- Fixed an issue where players could enter a ranked match with players more than 6 levels away from the division.
- Fixed an issue where the gamepad menu could freeze when switching to the scoreboard and back.
- Fixed an issue where players didn’t lose ranking points if they fell out of a ranking game while loading and then rejoined the team.
- Fixed error when the HRM-30X used the KA30 inventory icon.
- Fixed typo in the Report menu when using the report reader.
- The sun wrap animation is solved.
- Fixed a problem where the camera was going over the wall next to the pool.
- Fixed a bug in the thieves run animation with the Hellfire protocol fires.
- Fixed an issue where melee weapons thrown by enemies after they died could damage allies when thrown at them.
- Fixed an issue where the thief’s deployed skills were not displayed when passively glitching.
- Fixed an issue where moving the camera parallel to or near certain walls on the Skyfell map caused the camera to shift in the first-person perspective.
- Fixed bug where the shortcut for championship points was not located.
- Fixed bug where the unknown region was not on the queue selection screen.
- Fixed an issue where the Anvil’s machine gun was connected to the Saxi dance emote’s saxophone.
- Fixed a bug where the Anvil Arbiter had a visual issue with the base level icon.
- Fixed an error where the text ‘MASTERY LEVEL UP’ was not correctly aligned in post-match reports.
- Fixed an issue where sometimes the recovery sound in the world would stop at that point.
- Fixed a problem with the passive amplification of the Vy sound, even when the volume was set to 0.
- Fixed bug where Switch and Xbox One players could not be muted.
- Fixed some visibility issues with the Holy Risen drone.
- Fixed bug where some activation/deactivation options in the settings menu were not located.
- Fixed a bug on consoles where an anvil and trench animation was missing from the APS view.
- Fixed an issue in Wingman where the player would not return to the map if they were at the edge of the ship when the delay ended.
- Fixed bug where the text Waiting for turn of group leader overlapped the GOT IT button on the leaderboard drop information page.
- Fixed bug that prevented players from resuming the game after aborting and resuming.
- Fixed bug where the mini folder icon of a disabled player would get stuck on the screen.
PT BUGS
- Fixed an issue where Thrower’s speed increase didn’t work during his ability.
- Fixed bug where the Progression tab was not displaying in post match mode for Strike mode.
- Fixed an issue where the aiming aid was shaking on a moving target.
- Fixed an issue in Assault where the bomb wouldn’t restart if you dropped it on the Chimera.
Known problems
- A subsequent dodge throw prevents the players from moving.
- Due to technical problems, the factory map is temporarily disabled.
Source: fraudulent company