Star Citizen TLDR News looks at version 3.11.1 on a larger PTU, MSR and your chance to test one and visit IAE rooms earlier, Alpha 3.12 updates with the reputation and refinement system.
The Citizen Star Alpha 3.11.1 has now moved to a larger vocational school, more people can test the changes and see the showroom entrance on New Babbage, and many people now have access to the Mercury Star Runner, my current favorite ship that produced the IC. More people will have the chance to enter the showrooms and the MSR for testing last weekend.
And they perform targeted tests, the rooms are open on Saturday and Sunday from 17.00 to 21.30 UTC. And from 19.15 to 20.45 UTC on Saturday you can rent the MCP in the exam room. For your convenience, I will include a link to this diagram below!
There are still a few secret panels for MSR runners that I’ve discovered since my last video on the ship.
There is one in the cargo area that opens to the right of the driveway as you enter, allowing you to open the secret area with 6 SCUs with hidden storage space and vent.
And in the laundry room, on the right back wall, there is another hidden panel that opens the door to the air vents.
There are several other additions to the Alpha 3.12 route map.
Global improvements to the Stanton system, giving the global climate data a more detailed global colouring. They also define how the standard objects are installed to provide a more natural and plausible reading, and introduce some new features in the bipackages. In addition, they transform the remaining geological resources into an organic shadow to take advantage of the latest opportunities. They plan to introduce new enhancements for this version on the planets Hurston and microTech and on the moons Yela, Cellin, Daymar, Wala and Lyria.
We also have the Reputation V1 – TheReputation/Org service, which was released in 3.12.
This system will introduce the first iteration of a permanent call between all organizations in the Star Citizen Universe and permanent NPC organizations.
In this first version, all major missionaries (except Routon at the moment due to current technical limitations) will have the possibility to adapt their response to the player’s mission. It is not only about the general reception or farewell, positive or negative, but also about a different degree of accomplishment of the mission.
This means that if a player completes or fails to complete multiple consecutive bets, the bets placed will be commented accordingly. If a player doesn’t manage the customer’s tasks well enough, this can even lead to him temporarily denying you extra missions.
In addition, mission chains with different levels of difficulty have been converted to unlock the next mission with the new system. As it is currently due to the service, all this reputation remains unchanged and can be maintained between releases.
There is something else for 3.12 that was said in HC with refining.
In the factories, refining services can be offered to bring the goods produced to the ship and then choose the processing method to convert them into more valuable goods. This has to do with reasons of cost and time. Later it was also confirmed that the assembly work continues while you’re offline, and that you’re safe from 30ks. If you shut down or change servers, your recycling work remains for you.
Different stations have different capacities, so you get the best gold to spend on a station, but a smaller Quantinium and vice versa.
If we zero the weapon at 3:12, we’ll see three types of targets using zeroing.
One allows you to manually adjust the range, another adds a rangefinder, and yet another automates zeroing to the point you point at at the touch of a button.
Star Citizen Alpha 3.11.1f is the latest patch for the VTC, which contains several bug fixes and opens up the VTC to more players.
- When leaving Karka’s port side and starboard towers, a player cannot get stuck behind the towers or fall to the ground and suffer damage.
- The AR trajectory in the grenade throw can no longer be missed.
- The problem that led to the rejection of SPF firearms, with many people firing SPF weapons at the same time, and the immediate rejection of important SPF weapons such as grenades, has been eliminated.
- Fixed many problems with the Mercury Star Runner LOD and VisArea in the cockpit.
- The smoke in Star Runner’s cargo and server rooms should no longer shrink and grow abnormally as it passes.
- The player is not allowed to see through the art of the Mercury Star Runner behind the elevator in the hold.
- 1 Correction of a customer error
- Correction of an error during maintenance of the internal interface
IAE: Plan your trip now!
The IAE starts next Friday 20 July. November, and expect a lot of great things!
We will report daily about this event, there will be new boats, free flights so everyone can try the Star Citizen, boats that can also be hired for free at the fair, and much more to see!
This week the spare weapon of the FPS, which I think is the FS-9 LMG, took a look at it.
We had SC Live where they built a Pico Wilson accessory… showing some of the techniques they use to build small, high-end accessories and equipment.
And that’s all I have to say this week, I am very excited for the IAE, but also 3.12 now, they seem to have brought a little more meat to his bones in recent weeks with the security forces of Idris and calling with several other pieces … I wonder if there’ll be any more questions?
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