This Cyberpunk 2077 Attribute Manual lists and describes in detail all the attributes you can unlock and equip on V. The attributes of your character are divided into 5 main categories, each containing different advantages you can unlock and use.
Five different character traits:
- Board of Directors
- Reflexes
- Technical Capacity
- Information
- Cool
In what follows, we will describe in detail all the features and also all the benefits available in each category.
Cyberpunk Attributes Manual 2077
In what follows we have described the characteristics of the character and its advantages in detail.
Body
The body determines your raw physical strength. In addition to the ability to open doors, each level gives you extra amateurs, for example 5 health points, 3 stamina points, more dancers with fists, more damage with melee weapons, fewer movement penalties when captured by the enemy and more movement when captured by the enemy.
Athletics
Perk | Details |
Rock | Enemies can’t take you down. |
Medicines for Cardiology | Your health recovers 25% faster than you move. |
Gladiator | Reduces the shutter speed used to block melee attacks by 20%. |
Packing module | Increases load capacity by 60 |
Epimorphosis | Health recovers up to 70% of peak health after a fight. |
Like a butterfly. | Avoidance doesn’t exhaust your stamina. |
Dog of War | Increases the recovery of health in combat situations by 15%. |
Marathonist | The spring does not exhaust endurance. |
Multitasking site | Makes it possible to shoot while sprinting, sliding and jumping. |
Real flour | Increases maximum endurance by 10%. |
Regeneration | During the fighting, health slowly recovers. |
Steel and chrome | Increases melee damage by 10%. |
Stronger together | Magnify the damage, and you take care of the body. |
Steel casing | Increase the shielding by 10%. |
Indestructible | Reduces all damage upon arrival by 10%. |
Human Shield | Increases the armor by 20% in the fight against the enemy. |
Special attention | Allows you to reload your weapon when jumping, sliding and jumping in the water. |
Invincible | Increases maximum health by 10%. |
Hard-boiled bastard. | Armor and resistance increase by 10% in 10 seconds at the start of the fight.
+1% for the concession level. |
Easy on your legs | Reduces fall damage by 5%. |
Carrier | Allows you to fire a gun and a revolver or a sprint while carrying your body. |
Wolverine | Health regeneration is activated 50% faster in battle. |
Destruction
Perk | Details |
Rapid Demon | The faster you move, the more damage you cause. |
Torque transfer | Enemy victory increases the speed of movement by 10% in 10 seconds. |
Pump, harder! | Reduces the effect of shotguns and light machine guns by 10%. |
Death Centre | Increases hull damage by 10%. |
heavy lead | Shotguns and LMGs repel opponents with more force. |
The Popping-Offs | The shotgun has a 25% higher chance of dismantling enemies. |
On the ground | Increases damage to stunned and defeated enemies by 10%. |
Skeleton shooter | 15% more damage to moving targets |
Bloodshed | Increases the speed of the combat movement by 5% when carrying a shotgun or LMG. |
pellet hail | Shotguns and GMDs cause 3% more damage. |
Mongoose | Increases the restart avoidance rate by 25%. |
Manicure | When you engage in battle, the speed of movement increases by 20% in 10 seconds. |
Baby burn with burns | Double the burn time. |
Massacre | Increase squeak damage with shotguns and LMGs by 15%. |
In your person. | Reduces shotgun and LMG loading time by 20%. |
Bulldozer | Increases the chance of cracking with Shotguns and LMGs by 10%. |
Undeniable | Fragmentation of the enemy increases the firing rate by 10% in 8 seconds. Folded up to 3 times. |
Biafleet | Weapons proliferation doesn’t increase overnight. |
Massacre | Cutting off enemies reduces the yield of your weapon by 50% in 6 seconds.
+1% at the Perk level. |
Street Tanker
Perk | Details |
Thrashing | Violent shocks reduce the armor of the target by 305% in 10 seconds. |
Occasional strike | Increases the damage Silent Weapons do to enemies by 50%. |
Destructive blows | Increases the damage from heavy blunt-force attacks by 30%. |
Hurry up, hurry up, hurry up, hurry up, hurry up | Successful blunt weapon attacks can restore 3% health in 2 seconds. |
Respiration | Increases stamina by 50% with the support of Stupid Weapon. |
Inexorable | Successful attacks on stunned enemies restore 5% health and 5% stamina. |
Accelerate your activities | Victory of the opponent by a strong blunt attack restores 10% of the exposure. |
Interrupted | All blunt weapon attacks have a 15% chance of being stunned. |
Torch | Increases the damage caused by combined blunt-force attacks by 30%. |
Human fortress | Reduces the lifespan of blocking attacks by 50% when using blunt weapons. |
Funny | Enemy victory increases damage to blunt objects by 100% in 10 seconds. |
Waiting time | Fighting blunt weapon attacks restores 5% of health. |
Reimbursement | Increases blunt weapon damage by 1% per 1% health loss. |
Jaggernaut | Increases the shielding by 15% when locked with a blunt weapon. |
Effective strikes | Reduces resistance to all cannon attacks by 25%. |
Non-stop | Successful brutal force attacks on stunned enemies restore 20% of shutter speed. |
Partisan | Increases peak damage by 50% within 10 seconds of entering the battle.
+2% increase in benefits |
Reflexes
Reflexes determine your manoeuvrability. In addition to increasing the overall speed of movement, each level of this feature also increases the passive avoidance of enemy attacks, increases the probability of Crete by 1%, and increases the damage to the Grasshopper blade by 3.
Attack
Perk | Details |
Named Balls | Increases critical damage with Guns and MMS by 35%. |
Duck hunters | Increases Gun and SMG damage for moving enemies by 10%. |
Eye of the eagle | Reduces shooting time with rifles and machine guns by 10%. |
bull’s-eye | Increases the damage to the rifle and MGS by 10% when aiming. |
Trench warfare | Increases the damage to the rifle and machine gun by 5% when firing from the cover. |
In the long run. | The bullets fired from the rifles and machine guns bounced off the ground twice more. |
Wrangler coil | Reduces gun and SMGS kickback by 10%. |
Feel the river | Reduces reload time for assault rifles and SMGs by 10%. |
Too close for comfort. | Rapid melee attacks with rifles and SMGS cause 50% more damage |
Bulletjock | Increases damage by 3% when using Rifles and SMG. |
Shoot, reload, repeat. | If you defeat the enemy with a rifle or SMG, the reload time is reduced by 20% in 5 seconds. |
Captain Skull | Each shot to the head reduces the recoil of rifles and SMGs by 5% in 10 seconds. Rack up to 5 times |
wild stubborn man | Increases gun and SMG damage when stationary by 35%. |
Bunker | Increases armour and resistance by 15% when shooting behind the back with rifles and machine guns for cover. |
Nerves of steel | Increases the damage caused by main shots with sniper rifles and sniper rifles by 20%. |
The cover-up of the murders | Increases the chance of cold with rifles and GMS by 10% when firing from a rear cover. |
Executioner | Do 25% extra damage to enemies with a health condition of more than 50% using Guns and MGS. |
The hands of the hunter | Reduces kickback when shooting with the rifle and the SMG by 20% when shooting from behind. |
Remote shooting | The damage caused by your rifle and MMS increases as you get further away from your enemies. |
Straffer | After defeating the enemy with a rifle or SMG, the vibration of the weapon is set to zero and the spread of the weapon is not increased by 10%.
+0.2 seconds to advantage level. |
Pistols
Perk | Details |
An attractive fire | If a weapon or revolver is fired successively at the same target, the damage increases by 10%. |
O.C. Corral | Enemies that are less than 25% healthy suffer 50% more damage with guns and revolvers. |
Afternoon | Increases the chance of criticism with rifles and revolvers by 4%. |
Spontaneous. | Reduces the sharpening time of rifles and revolvers by 25%. |
From head to toe | Increases limb damage with rifles and revolvers by 7%. |
The western world | Increases the critical chance of guns and revolvers by 10% when fully modified. |
The snowball effect | After the victory over the opponent, the speed of the guns and revolvers increases by 5% in 6 seconds. Folded 5 times. |
Many Eurodollars | Increases crystal damage by rifles and revolvers by 10%. |
Desperado | Increases gun and revolver damage by 3%. |
Gunslinger | Reduces recharging time of guns and revolvers by 10%. |
a firm hand | Reduces the yield of pistols and revolvers by 30%. |
Acrobat | Now you can do tricks to aim with guns and revolvers. |
brainpower | After a successful main shot with a gun and a revolver, the chance of a review within 5 seconds increases by 25%. |
The Wild West | Removes the penalty for damage to guns and revolvers during remote firing. |
Disappearance point | The fraud increases by 25% within 6 seconds after committing the fraud with a weapon or revolver equipped with |
Rio Bravo | Increases the damage multiplier for gunshot wounds to the head with guns and revolvers by 10%. |
Long Term Pop Drop | Increases the damage inflicted by guns and revolvers on enemies more than 5 metres away by 15%. |
Grand finale | The final pinch of a gun or revolver causes double damage. |
Spongy lead | Makes it possible to shoot with pistols and revolvers and at the same time perform evasive actions. |
Good, bad and ugly. | After a weapon or gunshot, the damage and armour increases by 40% in 5 seconds.
+1% increase in benefits |
Knives
Perk | Details |
Judge, jury and executioner. | Increases leaf damage by 50% against enemies with maximum health. |
Replaceable sand | Bypassing the stubbornness restores a closing speed of 15 |
Water Revitalization | Heavy attacks with knives cause 30% more damage. |
The flight of the sparrow | Reduces the endurance of all knife attacks by 30%. |
Thirst for blood | When the knife is worn, it restores 7% of health when bleeding or when hit by a bleeding enemy. |
Death lock | During Klink possession, defeating the enemy within 5 seconds restores 25% health and increases the movement speed by 30%. |
The invincible spirit | Successful counter-attack of the blades restores 25% of health and stamina |
Slow and steady. | Shielding increased by 15% during the trip. |
Rope like a bee. | Increase the attack speed with the blade by 10%. |
stuffed pig | Increases the bleeding time by 3 seconds. |
Fire explosion | Increases leaf damage by 1% for every 1% of health the enemy misses. |
Roodtij | Bleeding sheets can be stacked 3 times. |
A blessed leaf | Increases the risk of crushing the blades by 20%. |
The crimson dance | Leaf combos have a 15% chance of bleeding… |
Offensive defense | Defensive knife attacks cause 200% more damage. |
Swimming like a butterfly. | Dodging increases blade damage by 25% in 5 seconds. |
Killing dragons | Increases the damage caused by knife fractures by 25%.
+1% increase in benefits |
Technical capacity
Technical competence is synonymous with technical know-how. It allows you to open doors and use technical weapons. Each level increase increases your armor by 5%.
Power station
Perk | Details |
Waste does not want | If they are disassembled into parts, the connected modems are returned to you. |
200% return | Protective clothing 2.5% more shielding |
a true craftsman | Makes it possible to create rare objects |
Innovation | Consumables are 25% more efficient |
Greasy monkey | Makes it possible to create epic objects. |
At the forefront of progress | Increases the damage and all damage figures for produced weapons by 5%. |
Traditional Egerunner | Allows you to create legendary objects. |
Effective updates | Allows you to change free product updates by 10%. |
Seminar | When disassembling, there is a 5% chance of a free part of the same quality as the disassembled part. |
Fitter | Get more components when disassembling |
Field staff member | Artisanal weapons cause 2.5% more damage |
Let there be light! | Reduces the cost of components for modernisation by 10 |
Tune-Up | Improves lower quality components to higher quality components. |
Ex-Nihilo | Gives a 20% chance to produce a product for free. |
Schraper | Unprocessed objects are disassembled automatically |
Sapper | Shells cause 10% more damage |
Cost optimisation | Reduces the cost of components by 15%. |
crazy science | Increases the selling price of craft products by 10%.
+1% increase in benefits |
Technology
Perk | Details |
Gunman | Fully charged technical weapons do not shoot automatically |
Locking and loading | Increases the reload speed of smart weapons by 5%. |
Explosion protection | Reduces explosion damage by 10%. |
Shards | All types of grenades cause 20 damages in addition to their normal function. |
Lightning | Increases the critical chance with technical weapons by 3%. |
Lychety Split | The loading time for technological weapons has been reduced by 10%. |
Playing the corners | The ricochet causes 50% more damage. |
Tesla | Increases the load factor of technical weapons by 15%. |
Grenadier | The blast radius of the grenade is visible. |
Universal jacket | In case of looting of unmanned planes, furs and robots, the probability of looting is 25%. |
until 11:00 in the morning. | Allows you to charge technical weapons up to 75% of their power. |
Insulation | Provides shock immunity |
Superconductor | Technical weapons ignoring armor |
Fuck all these walls. | Reduces the number of loads required to pierce technical weapons into walls by 30%. |
Large dumbbells | The shells cause 5% more damage |
You can’t touch it. | Provides immunity to all the effects of your own grenades. |
Browse runner | Increases the damage to drones, furs and robots by 20%. |
Overpaid | Fully charged technical weapons cause 50% more damage. |
Jackpot | Enables the use of grenades on the heights of Crete. |
Editorial | Increases technical weapons damage by 25%. Increases the damage caused by charges on all weapons and computer programs by 10%.
+1% Load damage to benefits |
Intellectual
Intellect determines your ability to network. Each level of intelligence increases your CyberBoard’s RAM by 4%, increases the damage to the Fast Hands by 0.5%, and increases the Fast Hands threat by 1%.
Violation protocol
Perk | Details |
Mass Vulnerability : Quickhawks | The daemon updates the massive vulnerability, which also causes 30% more damage to network enemies through rapid hacking. |
Datamin Mastermand | Updated the Datamin daemon by increasing the number of parts purchased from APs by 50%. |
Mass vulnerability | Unlocks the Mass Vulnerability Demon, which reduces the physical stability of all online enemies by 30% in 3 minutes. |
Mass Vulnerability : Resistance | The daemon actualizes the massive vulnerability that reduces the total resistance of the network enemies by 30%. |
Tower tamer | Unlocks the tower tamer daemon, which determines the friendship status of each tower on the network for 3 minutes. |
Main launch | Automatically downloads the first daemon in the list when the violation protocol starts. |
Hackathon | Downloading 3 or more daemons on the same violation protocol reduces the time needed to intercept a quick hack by 33% in 5 minutes. |
The virtuosos of the datamina | Updated the datamine-daemon, increasing the chance of a quick hack from the access points by 50%. |
comprehensive data man | Modernise the Datamin daemon by increasing the number of Eurodollars purchased at the access points by 50%. |
A big dream | Unlocks the large sleep demon, which turns off all cameras on the network for 3 minutes. |
Turbine stop | Unlock this daemon, which closes the network security towers for 3 minutes. |
Cloud cover | By completing the Breach protocol, you reduce the RAM cost of your next quick hack by one (or more) times the number of daemons downloaded. |
Buffer optimization | Extends the duration of the demonic effect by 100%. |
Total’s memory | The ICEpick daemon reduces all costs associated with rapid hacking by adding 1 block(s) of RAM. |
General Feedback | The ICEpick daemon reduces all costs of fast hacking with one or more additional RAM devices (1 RAM). |
We’re almost there! | Extends the protocol breach period by 20%. |
Broadband network interface | Automatically illuminates nearby access points |
Efficiency | Downloading 3 additional daemons or daemons to the same infringement protocol increases Cyberdeck’s RAM recovery speed by 3 units in 60 seconds. Duration of 5 minutes |
Compression | Reduces the length of the sequences needed to load the daemons by 1. Cannot be lowered to less than 2 |
Transmigration | Extends the protocol breach period by 50%.
+5% for the Perk level. |
Quickhousing
Perk | Details |
severe lack | Quickhocks can now manage the movements on Crete based on your odds and damage statistics on Crete. |
Signal support | Increases the running-in time by 25%. |
Bloodwork | Fast hits cause 10% more damage |
Hacker’s Guide | Unlocking force specifications for unusual fast hits |
Distribution | Twice the distance for administering the quickshake. |
Optimisation | Reduces the Quitch cost of an image. |
Medical history | Cyberdeck’s available RAM cannot be less than 2 units. |
Mnemonic device | Reduces the cost of using expreshacking against an enemy who has already suffered from expreshacking by 2 units of RAM |
I’m a spy. | Identifies an enemy retard if he’s trying to hack you. |
Biosynergy | Allows you to restore RAM during battle. Restore 4 images every 60 seconds |
Bad connection | Reduces with one unit the Cyberdeck RAM needed for fast hackers to use the devices. |
Pest | Scattered quickhackers can jump on an extra target. |
Hacker Custody | Unlocks force specifications for sometimes fast moving handles |
Subliminal message | Quickhawks cause 50% more damage to unknown targets. |
Forget about me, no. | The destruction of a target that has been hit by a rapid hack makes it possible to recover a RAM unit immediately. |
Daisy Cheyne | By destroying the target hit by the Quick-Huk, the existing cooling units for all other active Quick-Huk are reduced by 10%. |
The School of Violence | Allow short-term specifications for rare earths |
The Bartmoss Legacy | Unlocking the power of the legendary Quickhacks |
RAM head liberator | Increases the RAM recovery rate by 50%.
+1% increase in benefits |
Cool
Freshness determines your elasticity, ageing and efficiency in stealth work. Each cool level increases the critical damage by 2%, increases the total resistance by 1%, increases the stealth damage by 10%, reduces the speed at which enemies find your stealthy by 0.5%, and increases the monofil damage by 3.
Stealth
Perk | Details |
Quiet countertop | An enemy with a state of health of less than 15% is immediately defeated by a knife attack. Doesn’t work on enemies with a very high threat level. |
Coming out of the shadows | If you go into battle, the critical probability of 25% increases by 7 seconds. |
Sniper | Increases the damage caused by head shots fired during an outdoor fight by 30%. |
Sneaky tiger | Increases the crawl speed by 20%. |
Shadow clouds | Increases your chances of surprising them by 15%. |
Aggressive antitoxins | Provides immunity to toxic substances |
Toxic canines | All knives are used poisons. |
Doing the inevitable | Do 20% more damage to enemies affected by the poison. |
death by fraud | If your health drops below 50%, reduce all incoming damage by 50% within 10 seconds. This can’t happen more than once a minute. |
Rattlesnake | Enemies hit by poison are slowing down. |
A clean job | You can retrieve the body of the enemy immediately after the catch by catching R3. |
Dagger trader | Allows you to throw knives. |
Quiet and deadly | Increases the damage caused by Silent Weapons when sneaking in by 25%. |
Lift your leg. | The driving speed after a successful recording increases by 30% in 10 seconds. |
Ghost | The recognition time has increased by 20%. |
Rapid disengagement | Temporarily increases the speed of movement by 50% within 5 seconds when the enemy discovers it. |
Neurotoxin | The damage caused by the poison has doubled… |
Order | They can’t be detected underwater. |
The criminal | Abandoned knives cause 30% more damage. |
The hidden dragon | Enables non-lethal air strikes against unknown targets. |
Killer | 15% extra damage to human enemies. |
Some shiny shots | Rapid melee attacks with weapons with a range that stun enemies and give you the ability to capture them |
Restoring shadows | A stay in a nursing home increases the recovery of health by 25%. |
Ninjutsu | Creeping attacks with melee weapons cause 100% extra damage and guarantee a critical attack. |
Toxicology | Increases the time it takes to apply poison to enemies by 5 seconds.
+0.2 seconds per level of advantage. |
Wagon blood
Perk | Details |
Cold and calculated | If a result is in the result list, there is a 25% chance that a cold-blooded pile will be used. |
The coldest blood | Increases the maximum cold-blooded battery by 1. |
Will survive? | Increases the total resistance by 2.5% per stack. |
Gel synapses | Reduces the number of cold-blooded bachelors by 3% per heap. |
Bloody battle | As long as Coldblood is active, it increases the damage to the melee weapon by 5%. |
Pain is an illusion. | As long as it’s cold-blooded, it reduces damage by 5%. |
Invulnerable | Increases the maximum amount of cold blood battery by 1%. |
Predator | Increase the attack speed on the Cold Blooded Stack by 10%. |
serious condition | Increases the duration of cold-bloodedness by 5 seconds. |
Wagon blood | After beating your opponent, select Cold Blood for 10 seconds and increase your movement speed by 2%. Rack up to 1 rack |
Rapid blood circulation | Increased health regeneration inside and outside the fight by 50% for the cold-blooded glass. |
Bloody | When your recovery reaches 45%, the maximum cold blood battery is automatically activated. |
Refrigerator | The cold-blooded batteries are removed one by one, not all at once. |
Freezing accuracy | Increases the main shot damage by 50%. |
Ice veins | Reduces recoil of weapons by 2.5% for a cold-blooded pile. |
Protective coagulation | Increases the shielding by 10% per cold-blooded stack. |
Fast transfer | Reduces Quickback loading time by 1% per cold-blooded glass. |
Immunity | As long as the cold blood is active, you are immune to bleeding, toxins, burns and shocks. |
Unscrupulous | As long as Cold Blood is active, it increases the chance of shouting by 10% and the damage caused by shouting by 25%.
+1% critical chance and +3% critical damage in benefits. |
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