- No more leftovers (75 gamers or gold trophies). Find the 18 Glitchy leftovers to unlock them.
- Wilds Kids (30 players or cash prizes). Find the four leftovers in the first chapter.
- Schoolchildren (30 players or cash prizes). Find the six leftovers in the second chapter.
- Sick Children (30 players or prize money). You’ll find four leftovers in Chapter 3.
- Pale Children (30 players or cash prize). Find the four relics in Chapter 4.
Chapter 1
Failure n°1.
Up to the first broken bridge you cross. Before you climb onto the piece that overhangs to get to the other side, go directly to the screen. You are about to enter a hole.
Follow the corridor until you find an underground tomb with a shovel inside. There is a sparkling relic nearby.
Failure n°2.
The next one you find after you fall into a hollow tree trunk after your first encounter with the bear traps.
Before you continue, turn around and look for the passage under the tree trunk. Go inside and find the remains of a dead animal’s baby.
Malfunction 3.
Outside, after you get to MI6. There is a toilet cubicle. Call Number Six to direct you to the doorknob. Open it to reveal the disturbance.
Malfunction 4.
The final glitch on the beach after the Hunter’s escape. Go to the TV you can see in the distance to find it.
Chapter Two
Malfunction 5.
In the destroyed building, after you and Six work together to reach the top floor with televisions and ropes. Once you are on the top floor together, go to the room Six came from before crossing the wooden plank on the other side.
The glitch next to TV Six has gone looking for you.
Failure n°6.
On the school playground. Run to the back of the playground to find a tricycle next to the trash can and bench. Seed next to the broken bicycle.
Failure n°7.
You find the next disturbance when the sixth grade class is overrun by bullies. After you kill two of them, stand on the chair to go through the broken door and jump to the next area.
There are six lockers in the hallway. Open the third one to find the problem.
Failure n°8.
At the top of the school’s huge staircase. Go up and turn left.
Follow the path to the screen to see him sitting between the wooden railing.
Failure n°9.
You will find the remains of the fifth child after you open the locked stairway door. Follow the path down a few more steps and you will see the food cart.
You must move the cart to the opposite wall to reach the vent pipe. Move the cart and open the door it was stuck on. Enter the room and climb over the dead body to reach the glitch on the kitchen counter.
Failure n°10.
The last part of the glitch follows Mono and Six using the dumpster to climb the high ledge back to the road. Continue driving until you see a small enclave with a paper boat in a puddle. That’s the problem.
Chapter 3
Failure n°11.
The first problem occurs in the hospital room after purchasing the flashlight.
When you enter the station, go to the back wall to find a small toy cart with cans around it to roast the baby’s leftovers.
Failure n°12.
You’ll find it in the hallway after you pass the room with the mannequin in the dentist chair.
After you leave this room, go to the metal shelves. Glitch is lost and trying to reach the toy duck above him.
Failure number 13
Found in the hallway after the first group of models chased you. Behind the exit of the room, you’ll see a metal gate. Go behind the door to find a small opening that you can climb through.
Push the door on the left ajar. There is a problem in this room, but be careful not to fall into the hole in front of you.
Failure n°14.
In the shower room of the hospital. Move the box to the bottom of the shower to open the ventilation hose.
Go inside and follow him to the bathroom to find out what the problem is.
Chapter Four
Failure No. 15.
Once you are out of the hospital, go to the open sewers outside. Get out and immediately turn to Hundred and grab the ladder. If you don’t, you’ll fall.
Go down the stairs and you’ll see a glitch sitting on the edge of the sewer.
Failure n°16.
You can find it after you solve the first puzzle in the elevator. After you climb into the ceiling, point your head to the right and move the box blocking the air duct.
Go inside and follow him to find the glitch in the secret room.
Failure n°17.
On the rooftops, after we saw the signal box for the first time. Jump over the tiles until you come to a clear dead end.
Underneath the wooden structure are a couple of boxes. Climb on top of them and go through the window. Go down into the small room to find the malfunction.
Failure n°18.
The last Glitched Remain is in the closet after passing the first phone line. Once you have entered the room through a pair of hatches, return to the roof.
Go to the other open window. Climb inside to find the leak.