SYNOPSIS
DD/Medium support that uses the forces of nature to fight enemies. Has a powerful but slow whip attack that he launches with his wooden arm, which can extend to reach further than most mêlée heroes, but is shorter than most reaching heroes. The Kenarian can use traitors who passively follow him to cast spells. Each spell costs one traitor, traitors are replenished periodically. Trainers are not practical and cannot be killed like Nazeebo spiders, they are more of a visual effect. Fury is a direct hit that forces the tree elf to stay on its target until the end of its attacks (1 attack per second), then it disappears. Stockade is a skill that creates a wall (half the length of a side wall). By creating 3 walls very quickly, you can trap an enemy within your triangle of walls. The Power of Nature is a point-and-click skill. The Tree of Life can be used for crazy moves and could potentially break the game. For example, it can save allies, but if they all take AoE damage inside, they all take damage, but if enemies are also standing and inside, they also take damage, so it can be used for kill and save and games with smart movement and placement. Cyclone is very strong and good CC, but hard to hit, but good in combination with other heroes.
KEY FIGURES
L.C. 2050
AA 3.5 range
Damage 140 AA
Speed AA 0.9
Speed 115%.
TOWN
- Guardian of the Grove – Activate this ability to reduce the damage and duration of your next attack or retreat against Kenarius by 50% for the cost of one trestle. Liabilities : The variants follow Kenarius and help him in battle. Kenarius deals damage equal to 15% of Kenarius’ auto-attack damage to all enemies nearby for each active Treant. 3 charges used to cast spells.
CORE COMPETENCIES
- Anger – Send the traitor forward, he makes 2 attacks on the first enemy in his path. When you deal damage to enemy heroes affected by Force of Nature, a stack of Force of Nature is added and the duration of Force of Nature is renewed on them.
- Force of Nature – Send a traitor to protect an ally by healing an allied hero for 6 seconds and giving them 5 armor, or attack an enemy hero by dealing damage for 6 seconds and reducing their armor by 5. Can be folded up to 3 times. Recovers a charge of Treant when applied to an allied target that already has 3 stacks of Force of Nature.
- Stockade of Oaks – sends Treant to transform into a shattering wall that blocks the path and enemy projectiles for 2 seconds. Vector targeting.
HERO
- Cyclone – After 1.5 seconds, the Cyclone launches an area that lifts enemies into the air and spins everyone in the area around for 3 seconds. Enemies in the cyclone are silenced and cannot move. The cyclone can be diverted by reusing it.
- Tree of Life – Creates a tree of life in a location that balances the health of all heroes based on the average health percentage in that area over a period of time. All heroes have total health when in the tree of life area. All damage done to a Hero in this area applies to all Heroes. Duration 5 seconds.
MOUNT
- Forest Lord – You always move 15% faster, but you can’t use mounts.
TALENTS
Level 1
- Nature’s Wrath – Defeat 75 heroes with fury. Tantrums are an extra blow.
- Iridescent Bark – Sends Treant out on patrol and scouts the area for 12 seconds.
- Wild growth – The length and health of oak gutters increased by 20%.
- Nature’s Mark – Nature’s power slows enemies by 5% per stack and increases allies’ movement speed by 5% per stack.
Level 4
- Brambles – The Oakwood Palisade deals damage to nearby enemies every second.
- Lunar Fury – With 3 Treants, Wrath deals an additional 40% damage.
- Nature’s Reach – With 1 crafter or less, base attack damage is increased by 35% and base attack range is increased by 30%.
- Kenarion’s Block – You gain a shield equal to 100% of the damage reduced by the Grove Keeper.
Level 7
- Nature’s Healing – You can declare Grove Guard over your allies once every 60 seconds. When used on allies, it removes all harmful effects.
- Detonation – After performing his attacks, Treant transforms into a will-o’-the-wisp that explodes after 1.5 seconds, dealing damage to all enemies around him.
- Overgrowth – Activate to have the area you are running through heal from any allies in it.
- Revive – If Oaken’s stockade ends without being destroyed, it restores your Treant charge.
Level 13
- Nature’s Bounty – The duration of the Nature’s Bounty power is increased by 3 seconds and can be stacked up to 5 times.
- Grip of Nature – The Oak Palisade, when completed, leaves an area that enemies rot within it for 1 second.
- Ironbark – forces the traitor to defend an allied hero for 1.5 seconds.
- Fairy Fire – Each stack of Power of Nature increases the enchantment of allied Heroes by 15. Each stack of Force of Nature reduces an opponent’s spell power by 15%.
Level 16
- Ancient Warrior – Turns the tree trunk into an ancient warrior who defends an area for 15 seconds and attacks nearby enemies. Recovers 3 Trayant charges if the Elder survives the entire time.
- Ancient Knowledge – Changes Traitor to Ancient Knowledge, removing mana costs and increasing the spell power of nearby allies by 15% for 10 seconds. Recovers 3 Trayant charges if the Elder survives the entire time.
- Ancient Wind – Turns tree trunks into an ancient wind that increases the movement and attack speed of nearby allies by 25% while they are in the area, and by 3 seconds after they leave the area. Duration 10 seconds.
- Elder of Miracles – Turn the Traitor into the Elder of Miracles, who periodically heals the nearest wounded hero. Duration 12 seconds.
Level 20
- Tree of Ages – You can replace the tree of life once per use and its duration is extended by 100%. Allied heroes regenerate 50% of the damage inflicted after the end of the tree of life.
- Whirlwind – Whirlwind inflicts damage every 0.25 seconds to all nearby enemies and all nearby enemies. Each hit reduces the cyclone’s cooldown period by 1 second per enemy hit.
- Fierce Speed – Activate Forest Lord Speed to jump long distances and increase your speed bonus by 100% for 3 seconds.
- Blossom – Increases the maximum number of traitors by 2 and reduces the traitor cooldown by 1 second.
- Poison Orb – Your basic attacks do 100% extra damage for 4 seconds and your basic attack speed is increased by 100%. When you attack heroes affected by Wrath, your base attacks splash on nearby enemies.
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