The team has revealed a lot of aspects that will be different from the game you know now. Starting with changes to PvP that might appeal to fans of the beloved movie scenarios, there are many things that will change the world of Overwatch in the future. The second part of Overwatch may be a little more advanced than we would like, but in the meantime, we can take a look at the exciting features that were revealed at BlizzCon 2021.
New Maps
One of the most exciting things people look forward to when Overwatch 2 comes out is the new maps we’ll be fighting over. In 2019, we had Toronto and a new mode called Push. This year we had two brand new PvP locations, Rome and New York.
Beeld via Blizzard Entertainment
Beeld via Blizzard Entertainment
Rome is beautiful and was inspired by many photos taken by the team’s environmental designer on vacation. Even the destroyed parts of the city were rebuilt to give an impression of preservation.
Image via Blizzard Entertainment
The design of New York City was created to give the impression of a “single watch,” while retaining many aspects of the city that one would expect, such as neon lights and pizzerias.
Image via Blizzard Entertainment
We don’t know at this point how these maps will play, but more will come when Overwatch 2 comes out.
PvP changes
While we expected new maps and characters to come to Overwatch with the release of the new game, it was a little more surprising to hear Jeff Kaplan say that the development team’s philosophy on PvP games is changing. There have been a few changes since Overwatch was released in 2016, but if you look at how the characters interact, it’s largely the same.
The development team revealed new passive abilities not only for individual characters, but also for role-playing classes in general. For example, DPS characters have a small acceleration. At this point in the game, the constant movement speed of all characters is the same, before they use any skill. Tanks could also have a shorter range, and all support characters could benefit from automatic healing instead of just using Mercy.
We can expect some general changes for the heroes when Overwatch 2 comes out, and from what we can hear, there will be more of them than the usual patches the first game sees now. For example, Reinhardt can now use Fire Blast twice and check or cancel his charge whenever he wants. During the interview, Kaplan said that the team is scrutinizing the characters in the tanks, especially in terms of how they play the game. While not all players will benefit from significant changes, there will be some differences in how the characters are used in the PvP portion of the second part of Surveillance.
Image via Blizzard Entertainment
History Update
Image via Blizzard Entertainment
Everyone loves the story and loves Overwatch, so a sequel that brings the story mode is no surprise. Kaplan says we’re going to discover who started the second Omnic rebellion (which we already hinted at when Doomfist spoke to the Omnic resistance leader in the archives), and we’re going to see all these characters interact in ways they couldn’t before. Each mission in the story has cinematic intros and outros, many characters to choose from (all with their own dialogue), an NPC (surprisingly the first in Overwatch outside of an Omnic servant), and special events that begin during the missions.
Image via Blizzard Entertainment
Jeff Chamberlain, creative director of Overwatch 2, was heard several times during BlizzCon talking about how the dark story of Overwatch can become clear. They try to strike that balance by not making things too dark and giving the right amount of conflict to make victory meaningful.
We see Widowmaker and Sombra attacking Zenyatta and Genji, Reinhardt running to Bastion before Torbjorn stops them from fighting, and we see some of the first sketches of characters on the transport ship flying and being shot down.
Image via Blizzard Entertainment
Chances are, certain places are exclusive to this style of storytelling. These places are built specifically to tell a story in this area, and from our first glimpses of them, they don’t seem to lend themselves to PvP design unless they have a different shape on every map they work on. Some places, such as Torbjorn’s workshop in Gothenburg and India, are designed with history in mind and focus primarily on what is happening there at any given time.
Image via Blizzard Entertainment
As you play through Story Mode, you can choose from specific characters in each level. Choose a character that has unique dialogue with the other characters fighting by their side, just like in the first Overwatch.
Image via Blizzard Entertainment
Heroes Assignments
Image via Blizzard Entertainment
Hero missions are a kind of parallel mode that accompanies the main story of Overwatch 2. We first saw them at BlizzCon 2019, but at the time they seemed like a minor addition. Through today’s feed, however, they seem much more significant in their scope, with hundreds of hero missions promised for the game when it comes out.
Image via Blizzard Entertainment
Hero Missions are a PvE cooperative experience where players work together to achieve a goal on different maps in the Overwatch scenario. They are more involved than archival missions in the first Overwatch, where it is more like a Left 4 Dead experience where players are just trying to reach the end of a level. Here, players must complete tasks such as collecting the canisters and transporting them to the goal, and activating the energy cells.
Image via Blizzard Entertainment
While Hero Missions are not the main story mode, they bring aspects of the Overwatch story that relate to how the characters interact and the environment that we enjoyed in the first game. New expansions will be added to the maps that are currently in the game that will change what you know about the levels that have been in Overwatch since the beginning. If you go to those old places where we have been playing for years, you will find something new that you didn’t expect.
Image via Blizzard Entertainment
Dynamic weather
Image via Blizzard Entertainment
What started as a small sandstorm prototype on the Anubis Temple map has evolved into a brand new dynamic weather system that makes its appearance on the second eve. Dynamic weather seems to have been confirmed only for hero missions, as it would not be easy to balance something like this in PvP on a competitive basis.
Beeld via Blizzard Entertainment
Beeld via Blizzard Entertainment
When you start a mission, the entire map will probably look different when you leave it. If you are in a winter location, a snowstorm may break out or the time of day may change. We have seen the rain in Paris and the sunsets in Numbani are different from those in Hollywood.
Beeld via Blizzard Entertainment
Beeld via Blizzard Entertainment
It seems that you get a good estimate of the weather conditions for each hero mission before you start, so you can change the composition of your team depending on the conditions. An example of this utility is that Hanzo and Widowmaker have a skill that makes enemies visible through sandstorms, so all teammates can see better.
Progress and talent
The talent system unveiled in 2019 has been expanded to include a detailed skill tree that allows you to customize your character’s performance in PvE. Each character has its own skill tree, which means you’ll have a lot of fun finding new skills for each character.
Image via Blizzard Entertainment
In 2019, we saw Mei turn into a rolling ball of ice if she sticks, and the Tracer Bomb sticks to multiple enemies. This time, we took a look at the Soldier: 76 Healing Fields with upgrades that make it run after everything after use and emit a shockwave to keep enemies in range.
Image via Blizzard Entertainment
We also saw how Mercy fired some kind of projectile from his Caduceus and revived some of his teammates from a distance, just like his old Ultimatum used to do. We also learned about the Junkrat two-arm grenade launcher and the position of the electric trap. A brief look at Reinhardt firing an ice charge was also shown.
Image via Blizzard Entertainment
We will have to verify if they really ended up in the final Overwatch 2 product, but it seems that the developers were happy to break all previous Overwatch rules to turn these characters into PvE missions.
New character images
One of the most interesting changes in Overwatch 2 is the way the team has updated the appearance of each Overwatch character compared to the way we know them now. We’ve already seen some updates in 2019, but more have been introduced during the “Behind the Scenes” feed. Our first look is at McCree, who will retain his usual cowboy look, but will have a slightly longer beard and a new serum. Overall, he looks the same, but updated. That’s what the team is trying to do.
Image via Blizzard Entertainment
The appearance of the lighthouse has changed slightly: only the color of the armor has changed, and the visor has become more transparent than before.
Image via Blizzard Entertainment
The armor of the Grim Reaper is more visible than in the first Watcher. If you’ve ever seen him, you’ve only seen a silhouette with a hooded skull mask. You now see his armor underneath, and little touches of silver and red to match his black design, which is essentially generic.
Image via Blizzard Entertainment
Widowmaker has also received new armor in her costume, but the overall look is very similar to the armor she currently has in Overwatch. The main change for her is that her hair is now braided instead of wearing a long ponytail.
Image via Blizzard Entertainment
No more enemies.
Image via Blizzard Entertainment
Jeff Kaplan said in the thread that the PvE combat in Overwatch 2 in 2019 was not as exciting as they wanted, so they set out to bring more enemies to the table. During the annual archive event, they started adding enemies to the zero sector, but none of them were really memorable and they were pretty easy.
Since then, the Overwatch team has added many different enemies that interact with players in very different ways. Kaplan says much of 2020 has been dedicated to making these villains more exciting and varied than what we’ve seen in the game so far.
Hand over his 2.0 weapon
One small announcement during the show was that the surveillance team is closely monitoring how the guns sound in the suite. As it stands, the guns look good, but don’t stand out during the game. The team is trying to make this aspect of the game more dynamic and bring it out during the game. This means that the sound of your weapon will be different if you are inside, outside, in winter or in a tunnel.
More 2CP?
Image via Blizzard Entertainment
In a brief note quoted by Jeff Kaplan, 2CP or Dual Control Point maps should not exist in Overwatch 2. Overwatch fans have been criticizing maps like Moon Colony Horizon, Paris and Temple of Anubis for years. The criticism has gone so far that Horizon and Paris were the only two maps removed from all games. While Kaplan is unsure of this statement if these maps do not return, there is a chance. If someone likes these maps, they will likely still be available in Arcade or Quick Play mode, just as they have been in Overwatch from the beginning.
Related Tags:
overwatch 2 release date 2020,overwatch 2 price,overwatch 2 trailer,will overwatch 2 be cross platform,overwatch 2 sojourn,will overwatch be free,overwatch 2 release date,overwatch 2 release date leak,overwatch 2 widowmaker,overwatch 2 new looks,overwatch 2 release date 2021,overwatch 2 new characters,ow2 release date