Probius (support)
Base: no mana, now there are minerals.
E : You can now drag the mouse over three different sections as you click to build one of the three buildings. The card can only contain two buildings of any type and its validity is unlimited. Liabilities: Probius starts the game with 150 minerals. Enemies who die alongside him drop minerals. Heroes lose 100, mercenaries 50 and minions 10. Every time Probius dies, he loses 50% of his minerals. Every time Probius comes near the minerals, he collects them for use in construction.
- Bridge: Costs 150 minerals and has to be made in a force field. Create an airlock that periodically deforms when Fanatics move to the next path and attack Servants, Mercenaries and Structures. Zealots deform every 15 seconds and remain in the corridor for 25 seconds.
- Photon gun: Costs 150 minerals, has to be made in a force field.
- Shield battery: Costs 100 minerals and has to be made in a force field. Creates a battery of shields to protect an allied hero whose health is weakest within his range. Shields are generated at 5% of the hero’s maximum power per second and are limited to 15% of the hero’s maximum power. The shields stay in place for two seconds after they leave the pylon’s force field.
Z : You can now interrupt only 0.5 seconds after the start.
He now has a trump card that allows him to do 100% more damage and hit his own structures in his next basic attack. If you attack a structure created by a Probiosus, it will be destroyed immediately. CD 10
Talent:
Level 1 : Erased: Echo Pulse ; Collecting minerals ; Added: E : Search: Each time a photon gun hits an enemy hero, the damage caused by the photon gun is permanently increased by 0.2% quest : Collect the minerals: Increase the surface area for collecting minerals by 50%. Reward: When you reach 1000 unused minerals, your Rush ability also gives you a 0.75 second non-stop.
Level 4 : Erased: Light screen; added: Electronic search: Damage to the 2000 panel. Reward: The cost of a shield battery is 50 minerals, and you can place an additional shield battery on the card.
Level 7 : Deleted:Particle Accelerator;Breach Shock;Tower Defense;Added: Active: It gives all allies in the forcefield 100 shields per second for 5 seconds, up to 250 shields and a 15% healing enhancement. The shields disintegrate within two seconds of leaving the forcefield. Reboot 45 seconds. Liabilities: Allies in the force field have their movement speed increased by 10%.
Active: Gives 15% attack and damage speed and 50% life to steal from allies in a force field for 5 seconds. Reboot 45 seconds. Liabilities: Allies in the force field have their movement speed increased by 10%.
Active: Gives 20% spell energy + 15 mana/ regenerate allies in the force field for 5 seconds. 45 seconds cooldown. Liabilities: Allies in the force field have their movement speed increased by 10%.
Active: All enemies in the force field receive 5% of their maximum health in damage every second for 5 seconds. Reboot 45 seconds. Liabilities: Enemies in the forcefield are slowed by 10%.
Level 10: No change;
Level 13 : Erased: Aggressive Matrix; Power Overflow; Shield Battery; Added: Q : Detection of the first enemy hit by a disruptive pulse. Reduces the power of the spell by 20% for 1 second.
D : All buildings receive a shield equal to 20% of their power and regenerate even if they have not taken damage in the last 4 seconds.
W : Gravity input enemies slow down as they get closer to the center of the warp chain, up to a maximum deceleration of 50%.
Level 16: Deleted: quantum element; gravitation; interference; added : E : Objective: Load the Zealots: Zealots attack when an enemy is within range. You get 50% travel speed and an impact bonus. Fanatics also spawn 5 seconds faster. Become active, allowing you to target any fanatic to move or attack.
E : Objective: Stargate: Instead of a Stargate, it is now a Stargate. Every 30 seconds the stargate automatically produces a carrier. This transporter takes 60 seconds. The interceptor sends out interceptors to attack from a distance. Become active so you can target all carriers to move or attack.
E : Photon gun: The photon cannon has a range of +1. The cannon has a +1 range for each attack on the same enemy. He loses this range if he changes targets or if he has not attacked for a number of seconds equal to a charge limited by 5. Becomes active, so you can aim all the guns again. If the cannons cannot hit a particular enemy, they continue to attack the previous target.
E : Shield battery: Shield batteries also give +1 shield every 0.3 seconds, stack up to 20. Becomes active, allowing you to redirect all shield batteries. If the batteries cannot target a specific ally, they will continue to attack the previous target.
Level 20: Erased: Shoot ‘Em Up ; Probius Loop ; Added : Active: Chronobust: Set one of the Probius structures straight for 10 seconds. Aim at the gate/door to produce 50% faster. Aim the barrel to fire 30% faster. Target a battery of shields to protect up to 25% of a hero’s maximum power with 10% of his HP.
PRO-BIUS : Probius increased his strength by 69% and his attack by 150% and increased his dmg by 10%.
My useless comment: I really loved the character when he wasn’t useless and was relatively exhausted until the remake of Tassadar. I think Tassadar is just a better Probius, so I tried to differentiate him without making a whole new hero. I came up with the idea of building mainly because I felt that one gun was not enough. Obviously this requires a certain balance, but I think it will give Probius a niche as a good facility for teamfights on targets that can do both shields and damage if the team needs it. I would also call it a prop because of its hybrid nature. Minerals are now used instead of mana, as I believe it is integral to the probe. All the mineral prices I had were the same as in StarCraft 2, so the mineral price drops are weird numbers. Skill E works the same way as the G key for ping (you have to drag the mouse over the right quarter), but here you only have to touch the right third. I’ve removed many of his old talents because I find them very boring, and I’ve shifted the emphasis from his Q and W to his E. W and Q would still be very useful because they are his main source of wave clarity and zoning. Now they will no longer be his main source of damage, as you can have two photon cannons on the battlefield at once. And with 16, you can even aim it at the enemy. The shield battery provides protection for your team when they need it. Maybe you have a good walla that you can connect, or your foursome has enough damage to make him die harder. Finally, the gate opens up the possibility, with an asset that allows you to destroy buildings to take a different path while in 5v5, a pseudo-global of sorts. This of course has the disadvantage that only one pylon can be used in battle. Fanatics at this stage is a direct copy of Abatour’s cricket, which is likely to change. The carriers have no stats because I have no idea how they will work, all I want is a heaven in HotS. Otherwise, they will be targeted by remote damage dealers near Probius. As always, Probius will fight in battles for which he does not have the necessary configuration, but hopefully, when installed now, he will be a level S hero. Punches and jabs can ruin his setup if they concentrate his builds, but he can also try to hide them.
Finally, this is my third attempt at revising Probius, so if you’re interested, you can check out my other attempts
revision attempt.
Here.
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