Preview: Out of Line – A Neat Platformer with a Beautiful Art Style

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Out of Line is the latest platformer from VarsityGameDev, a designer of games that are both fun to play and fun to look at. The game goes into beta this week, and so the preview trailer above is a sneak peek of what you can expect to see. The developer has worked to build a game that avoids the use of text, instead using a clean, minimalist style that conveys all the necessary information through the visuals. The gameplay, too, is a carefully crafted balance of action and strategy. On the one hand, players are encouraged to try new things in order to progress, but on the other hand, the game won’t punish you for trying something new.

Out of Line is a puzzle platformer from One Life Remains that we saw at the Indie Megabooth at PAX Prime 2015. While the game’s design is fairly simple, the game’s retro-inspired art and bright color palette is its most striking aspect. The game stars a ball of paint named “Line” that must get to a paint can at the top of a level. While the game is not too difficult to play, its clever level design will challenge you to use your environment to your advantage.

 

Developed by Nerd Monkeys and published by Hatinh Interactive, Out of Line is a unique adventure game with an exceptionally beautiful hand-drawn drawing style. It is a two-dimensional platform game that combines story and adventure with game mechanics to provide a unique gaming experience. Out of Line is scheduled for release later this year, but we were already able to play an early version of this wonderful platformer in early access. Here’s our preview of Out of Line, a game where you use a spear to jump and escape deadly claws.

Out of Turn tells the story of San, who is trapped in the factory that was once his home. Now the factory has been taken over by evil claws that kill without mercy, and San is forced to flee his beautiful home, which is slowly turning into a deadly trap full of machines. The game plays like any other 2D adventure thriller. From the first screen, the game grabs you with its beautiful hand-drawn art style. Out of Line may be a puzzle game, but I can say that the visual style of the game is simply stunning, and some scenes in the game are beautifully detailed. It is a perfect combination of natural and artificial mechanisms.

Out of Line is like a linear puzzle adventure where you just move on to the next level after completing the current one. Most of the levels in the game are puzzles, but they are linked together to form one big level. Instead of solving the puzzle, go back to the main menu, choose the next level and continue the game. Out of Line is a narrative puzzle game, and it looks like a real adventure game, with the action taking place in the background and in the foreground. Loading screens appear after completing a chapter, giving you the impression of a continuous world as you progress through the factory.

Instead of San, you begin to escape after seeing giant claws invade your home and kidnap or simply kill your loved ones. You survive the initial attack, but the memory tree collapses and all the memories of your home are now scattered everywhere. You can find these blue cubes or shops in different hidden areas and collect them. At the beginning of each level you can place these memory blocks back on the tree, after which it will continue to grow and regain its original glory. It’s a great feature that really connects you to the game world.

Out of Line has a unique mechanic where you have to use your magic spear to move through the game. The entire platforming portion of the game revolves around this spear. Your spear in the game is a normal yellow spear that seems to contain electricity. You can throw them to create ledges and platforms on which you can jump to get to hard-to-reach places. You can also use the spear to interact with various switches to open paths or use it as a level for various mechanical mechanisms in the game to move across platforms. After you solve the problem, you can summon a spear that comes back to you in a very satisfying way, similar to Leviathan’s axe in God of War.

Besides you, other members of your community are fighting for their lives, and in some puzzles they will help you too. Some puzzles are for different people, and you will have to work with them to help them escape, and they will in turn help you escape. The game’s AI was pretty smart, and I can’t remember a single instance where the AI screwed up and I had to restart the game. Often, when you’re in certain locations, you have to go to platforms to help your comrades escape, which then trigger a button on the ground to open your path as well, which adds a nice community aspect to the game.

In addition to these Sans companions, you will also encounter a number of unique NPCs who will help you escape to safe areas. In addition to the usual puzzle and platforming levels, the game also features fast-paced chases where you must use your spear to quickly get out of the way of deadly threats that chase you from behind. These chases aren’t numerous in the game, but they’re a great change from the usual puzzles and platforming, testing your abilities to throw a spear in fast-paced scenarios. Your lance plays an important role in this procedure.

For this preview, the version I received was clearly an Early Access version, and the full version of the game will be much better and perhaps offer more features. While playing the game, I can’t remember a single bug in the game, which is a good sign. There were no glitches or places where I could get stuck due to a bug that broke the game. The visuals were top notch and the soundtrack was also excellent. My only concern right now is the gameplay of the game. Here I’m going to compare it directly to games like Limbo and Inside, because the game is very similar to those, even though it has its own gameplay mechanics.

Overall, the gameplay is pretty good. The platforming is solid and the puzzles are satisfying. They are not too brutal, but have a medium difficulty level that you can master relatively easily after a few tries. The game also supports controllers, which should be your default way of playing if you have a PC controller. One of the things that annoyed me the most was the aiming mechanism, which seemed a bit slow. This was especially annoying during high-speed chases, when you were running for your life and San was taking his time aiming at the gears to block them or the switch to activate them.

I looked at the options, but there is currently no way to change the target speed. This is perhaps one of the things I’d like to see in a full version – the ability to adjust the target speed, since each player has a different pace of play. Some people like slow and others like fast. I like the quick aiming, so that would be a good option for the game. Second, the jumps and overall movement can also be improved. While San’s moves are decent, and the jumps and platforming are decent too, a little tighter control would have made the gameplay very interesting. At halftime, I noticed the game was in good shape.

Out of Line is beautiful because of its unique art style, and the character design is also very good. There are a few things I’d like to work on, like the game’s controls, which could be tweaked a bit. I’ll be honest, the two games that immediately came to mind when I played Out of Line were Limbo and Inside, and Out of Line definitely has the potential to compare to those two games. The spear rise reminded me of Leviathan’s axe in God of War. The game has a story, unique artwork, good gameplay, and puzzle solving is satisfying, but I really wish the controls were a little more precise before the game was released. It has the potential to be one of the best puzzle adventure games out there, and I’m looking forward to the full release.

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