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Pattern immunity
- Some bosses glow when immune, some don’t.
- Some bosses have immune animations, some don’t.
- Some cartridges are immune and can only be damaged by shooting at certain parts/points, others are not.
- Some bosses can be killed at dawn, others cannot (they lose their immunity immediately after a certain amount of damage).
Acknowledgement of receipt
- Some enemies count as rewards, some don’t.
- Some vanguard strikes can be conducted outside the vanguard strike.
- Some show progress in percentages, others in numbers.
Quests
- On some quests the subquery menu is hidden behind the control button, and to use this menu you have to do another quest (and on some others you only do saturated quests). Some other quests do not have this subquery menu.
Matching
- the separation of the teams to meet again
History
- What is Gaul? An overly long paean to a bird (falcon horn?) that is no longer relevant in today’s world.
- Who’s Caid? Memorial however, communicates well through strikes.
- Why does the Red Legion continue to do what it has done, when all its leaders have been killed?
- The fluttering of faction colors (as in the past with Intendant Vogel’s mission. I’ve forgotten his name).
- Bonus: Rasputin was supposed to be dead or something (in truncated form), but if you visited him before he went into the vaults, he was as healthy as ever.
- Saladin forgot that we are Iron Lords (thank you/u/PH-VAP)
- SIVA crisis/iron crisis did not happen https://www.reddit.com/r/DestinyLore/comments/jz9npa/it_seems_beyond_light_is_one_of_the_alternate/ (thanks also/u/PH-VAP for reminding me).
Game mechanisms
- There are 2 buttons for diving.
- For some benefits, champions are sometimes seen as the boss, sometimes as the principal.
- Some shield penetrations work for champions, some don’t.
- Any eye damage can be killed if you ignore the translucent dome and pull it.
- Some of the benefits of self-tracing work for the tracer gun (did they change that for all the benefits of self-tracing that don’t work for the tracer gun? I don’t remember).
- Some scanners change the direction of the mind, some don’t.
- Press E to pick up the purple stones in the Crucible as they fall from the enemy guards. The game trains you to roll over purple boxes and then changes the behavior for the same object, same model, just a different mode (thanks /u/SharpMulberry).
- Some quest actions/rewards are awarded immediately upon completion, others require you to manually chase triumphs and then manually claim them.
- Only a few quests (it was a snow season quest with grandma) require you to claim a triumph to advance in the quest. Perhaps thoughtful design decisions to make players aware of the mechanics of Triumph’s claim? (I’m the kind of keeper who ignores triumph).
UX
- some pop-ups can’t be fired, you have to wait for them to fire themselves.
- Some objects of the same rarity have different removal rates.
Source : Original link
- Let’s talk about the D2 mercenaries.
Each and his mother perform the act of two spears and their auras. But personally, I really want to mix things up. I am now a paladin with diligence, two acres and great absorption. I use the strength and defense sense of my act2, which doubles our combination of offense and defense ….
- Has the D2 become stronger?
From time to time I feel like replaying D2 for nostalgic reasons. I remember sneaking into Normal and Nightmare as a kid, with nothing but a barbarian, the right weapon skill, and the left mouse button (as in basic attacks). It was right next to the window, and…
The news of the inconsistencies in D2 is confusing for the Destiny 2 game.
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