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Hi, this is Ridleyfire, also known as HaleFall. I’m a big Valeera player and post a lot on the HOTS forums, but I wanted to share this Valeera redesign that I’ve been working on a lot. If you want to see the original with quirky photos for each of the talents, click here. I’d love to hear your opinion on that. Thanks for reading!
Opportunities
Victim (Q)
- Damage reduced from 110 to 100
Ambush (Stealth Q)
- The duration of armor reduction has been reduced from 5 to 4 seconds.
- Armor reduction increased from 10 to 15
Water splashes from the blade (W)
- Energy savings of 40 to 30
Cheap shot (Stealth W)
- Damage increased from 30 to 60
Garotte (Stealth E)
- The duration of the silence has been reduced from 2.5 seconds to 2.25 seconds.
Paralytic poison (active)
- Now the baseline
- Hypothermia increased from 15 to 30 seconds.
- Slow increase from 20% to 25%.
Smoke bomb (R1)
- Smoke bomb shielding reduced from 60 to 40.
Shadow mask (R2)
- The shade mantle no longer removes damage over time.
- The Shadow Mantle is currently showing a 30% increase in movement speed over time.
New talent tree
Level
- Thin
increases the rate of vanishing by 10%. When Vanish is broken by enemy damage, Vanish’s cooldown is reduced by 2 seconds. - DexterityIncreases the blade splash radius by 20% and reduces the cool down period by 1 second.
- Combat Readiness
Eviscerate grants Valeera 20 physical armor on spent combo points for 3 seconds, up to a maximum of 60.
Level 4
- Initiative
Stealth ability generates an additional combo point and increases Valira’s movement speed by 15% for 3 seconds. - Snakeblood
Removes all damage during the time effect and grants 25 armor against spells while active. - Hemorhrhage
‘s basic attacks inflict extra damage for the last 5 seconds on enemies who have been ambushed, blown low, or strangled.
Level 7
- The skill Destroy
deals 130 extra damage to isolated enemy heroes. - MutilateIncreases the damage of Sinister Strike by 125%, but reduces its range by 1.
- Lethal Finesse
Increases blade splash damage by 40% and decreases energy cost by 10. - Slice and Dice
Disembowel an enemy with 3 combo points for 50% attack speed for 4 seconds.
Level 13
- Paralyzing Poison’s stun is reduced by 10 seconds and its inertia is increased by 10%.
- Stun Poison
Chill: 30 seconds
Activate to cause Valira’s next ability to deal damage, and subsequent abilities reduce damage dealt to the enemy by 40% for 4 seconds. - Wounded Poison
Cooldown: 30 seconds
Activate this ability to cause Valira’s next ability to deal damage and subsequent abilities to reduce the enemy’s healing gained by 50% for 4 seconds.
Level 16
- Seal of Doom
Sinister Strike deals 50% additional damage and generates an additional combo point when used against enemy heroes who have been silenced, rooted, or stunned. - The teleportation range of Ambush Death above
has been increased to 7 and teleportation can be done immediately after going into stealth. - Kidney ShotAttack an enemy with 3 combo points to wound him for 0.75 seconds.
Level 20
- The
smoke bomb’s blinding powder radius increases by 30% and the first roll blinds and significantly reduces the visibility of nearby enemy heroes for 3 seconds. - Evolve Shadow
Shadow cloak expands to 1 ally nearby. - Cold BloodCold Blood: 60 secondsActivate to inflict 100% additional damage to the next Eviscerated Valira after 3 seconds.
- Nightguard
Reduces the cooldown of Vanishing Man by 3 seconds.
Source: Original link
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Valira’s talent variety is really bad. The Sinister Strike build dominates and for good reason, as the other builds are too situational. My goal with this redesign was to try and open up other builds and reduce some of the limitations that made acquiring other talents not worthwhile and hopefully easy to implement. Your weaknesses…
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