Unlike what happens in the old guard world, Dog’s Rescue is a fast and crazy adventure that keeps you on the edge of your seat in Assassin’s Creed Valhalla. You won’t understand what’s going on right now, and that won’t change, no matter how long you play Assassin’s Creed Valhalla. In this guide we explain how you can make the world happen so that you don’t do what we do and leave it unfinished for a few days because the solution is so hidden.
Where does the dog rescue take place?
To find this world event, you have to be west of Buckingham in Oxenfordshire. You know you’re close because you see plumes of smoke in the distance or you hear screams as you get closer. What you’re looking for is a house on fire, on fire to be exact. It’s a house that turns into a pile of ashes.
Step 1 – Talking to a woman
Find the woman in front of the house and talk to her. He’s in the front garden, next to his beautiful bed of wild flowers. She’ll beg you to come in and save her dog before he burns in the fire.
Step 2 – Entering the house
It’s a lot harder to get into this house than you’d expect. The front door is locked, just like all the windows. There is a moving object in front of the back door, but it cannot be removed from the outside. It has to be moved from the building.
At this point, the World Event disappoints. There’s no idea how to get in. However, if you walk around the grounds, you will see a hole in the wall that has been sealed with brittle wickerwork. Avor can crush them with his melee weapon or break them with an arrow. The choice is yours.
Once the lock is destroyed, it’s time to go home.
Step 3 – Save the dog
Now that you’re in the house and Eivor is struggling with the smoke and heat, it’s time to act fast. You must first move the object blocking the back door. That’s your way out.
You can now use Odin’s sights to find this animal. It’s in the corner of the house, behind a lot of this crushing stuff. You have to break it all down until you get to an animal that is clearly not a dog.
Once you’ve determined that you’ve risked your life for a wild fox instead of your beloved dog, it’s time to turn the page. The fox will now follow Avor, so you can leave the house through the back door and go to the woman in front.
Step 4 – Talking to a woman
Now all we have to do is talk to the woman. She will thank you for saving her pet and Avor will educate her about the fact that she actually has a pet fox, not a dog. We don’t know how anyone could have made a mistake like that, but the woman went too fast to ask. It’s a mystery.
When the world is over, you can move on to the next part of the day. Fox will follow Avor for a while, but it’s only when you make a deal that she really comes into play. At the end of this world you have unlocked a pet fox for your colony, where you can see it, stroke it and play with it for the rest of the game.
He usually hangs around the cemetery or in the stables. Check them both every time you go back to make sure there are as many people as possible.
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