Reference to f/renafiles
I’m especially interested in the opinion of the fans and the FPS veterans.
I think it’s undeniable that any new game that clings to the old classic SPF arena model still won’t attract a different audience than the same small group of people who play these classic games over and over again.
However, let’s say that an AAA publisher has launched a massive marketing campaign for a new FPS arena-style game with some of the following features. Are you gonna play it? Do you think it’s worth buying it? Which functions would you support and which would be too much of a bridge?
I have listed the following characteristics in the order in which I find them most or least acceptable. Also note that these functions apply to the main game modes. Custom games and private servers will be able to organize CPMA duels if they want to.
- A free game with only cosmetic micro transactions (non-negotiable paid multiplayer is unlikely to be successful unless it is part of an established franchise).
- Choice of classes of players with different movements, strengths and/or special abilities (what shaking champions do).
- In general, for example, the tempo of the game has slowed down a bit:
- The same advanced motion mechanics, but lower base and maximum speed at the very bottom of the line (in principle, the motion master always arrives everywhere faster than the others, but he is not so difficult to photograph anymore).
- A longer TTK for compensation
- Players always throw a small health packet at death (basically a way of restoring health in a way that matches the arena shooter).
- A wider range of eccentric benefits, such as
- Increase speed
- Jetpack (free air circulation, but rather slow)
- Invisibility
- A big shield that makes you invincible, but all you can do is take up the fight.
- Head blows cause double damage with some weapons (certainly not with explosives).
- Weapon Configuration (Team Fortress 2 style) :
- But they’re still not launching anything like the classic AFPS,
- Each of the Classic Weapons are roles for which you can choose from a variety of secondary game options before you play.
- For example, instead of the classic shotgun, you can choose a very short SMG in your shotgun role.
- This rifle appears instead of a rifle where a rifle is picked up.
- Another player who chooses another weapon gets that weapon from all shots.
- Straight line jumps have been replaced by less difficult jumps:
- Dodge/double jump
- Wall jumps
- Wallrunning
- GBP
- Glide ski/impulse ski
- Or all with different character classes for each.
- Weapon adjustment (Halo style) :
- There are two sets of weapons, a starter weapon and an energy weapon.
- There is a wide range of weapons at entry level, but they are all clearly weaker than power weapons.
- You can choose any 2-4 starting weapon to have with you at the beginning of the game and when you are reborn.
- An energy weapon can only be obtained by catching it when they spawn on the map, and it can be specific to a particular map.
- Because you don’t have to hunt to fight, ammunition is much scarcer to compensate (you don’t spawn with a lot of ammunition and often have to hunt to pick up ammunition).
- F2P Economy Gravel : Classes and weapons must be unlocked with money, either free game currency or real money micro transactions.
- Role-play-style metaprogression :
- Some unlockable weapons/classes are clearly better than others, and standard.
- You can also upgrade your weapons/classes with a small stat bonus.
- This means that the players in the leading group are not only better trained, but also have a better passing game.
- However, since the basic game is a shooting game in the arena, skill will remain an important factor (the equipment will by no means be an insurmountable obstacle for someone who only uses standard tricks).
- It goes without saying that the meta progression will be cancelled under the terms of the tournament.
Source: Original link
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