Introduction of radiation weapons!
This weapon has a unique built-in bonus that reduces the maximum health of the grenade, making it harder to heal other targets or reducing the healing effect of the lethal grenade by 50%. But for balance reasons, it does less damage than a meta weapon. The maximum health reduction of a grenade is 50% and does not decrease further. All radiation weapons are energy locked, because radiation is logically energy. Fog monsters and bosses are immune to radiation.
Long-range weapons
Slow, automatic assault rifle that pierces the beast from a magazine with 30 rounds per magazine. Has medium accuracy and uses energetic ammo for balance. It is only available in a legendary rarity with a unique 6th special bonus available only to this weapon (when inflicting damage to the same target, the shell around the target is irradiated, making other radiation weapons more effective).
Standard criterion: 10%.
Standard damage: 50%.
No other 6 bonus items (unique weapon) are available.
Radiation gun that fires depleted uranium bullets that irradiate a grenade and cause a small nuclear explosion on a critical hit. Treats 90% of the damage caused by weapons within a 3-tile radius. Has a cooling time of 20 seconds. Each shot uses 2 energy munitions and has a magnet size of 8 shots (16 energy munitions per magnet) and a Windertech disintegrator fire rate. Available in an epic and legendary rarity.
Standard criterion: 15%.
Standard damage criterion 50
Other 6th rank available: Causes damage for 6 seconds, hits target 30%, stays put increases damage by 11% and stacks 5 times, but movement removes charge.
A gun that emits radiation waves that can irradiate a shell around the target it hits. But it has six shots and a slow semi-automatic rate of fire. The triggers explode on critical shots with the same requirements as above.
Standard criterion: 20%.
Standard damage: 75%.
Other 6th bonus available: Stopping this weapon increases damage by 11% and stacking by 5 times, but movement removes the bonus.
- Fatso
A slingshot mini-bomber that explodes within a 5-tile radius, leaving behind radiation fields. Sled dogs that walk on the radiation fields get radiation burns, reducing their maximum health.
Melee weapons
A melee weapon that collects 4 fusion bombs with holes in them and acts as a sledgehammer (as in Drop 4). A small nuclear explosion is fired at a creature every 20 seconds, and the attack speed is the same as the Windertech Slammer.
Standard criterion: 20%.
Standard damage: 75%.
Other 6th available rank: deals damage for 6 seconds. Critical hits cause an AoF drop (30% drop) in a tile. Destruction causes a small nuclear explosion (cooldown time: 20 seconds).
A spear-shaped combat weapon with an unstable, sharp and brittle tip and long strikes. Critical hits cause a small nuclear explosion (cooling time: 15 seconds).
Standard criterion: 15%.
Standard damage: 75%.
Other available 6th: Destroying a grenade with this weapon increases the damage. Destroying a grenade causes a small nuclear explosion (cooling time: 15 seconds).
A radiant sword that deals damage with a rapid attack speed. Grenade destruction leaves radiation fields that reduce the grenade’s maximum health by 20% when stepped on.
Standard criterion: 15%.
Standard damage: 75%.
there are no other 6 bonuses available (Single Weapon).
Fallen
- Radiation field (credit goes to you/Deyruu for the idea)
A modified patrol platform that breaks up a radiation field of 3 tiles in radius when a Husk approaches it. Its maximum health is immediately reduced by 50%, making the beam weapon even more effective against the envelope.
If you want to have all the options, you have to make sure you use them properly!
This is Hazmat Husky, which is immune to all types of radiation damage (duh). Less vulnerable to energetic and elemental weapons, but more vulnerable to physical weapons (150% weapon damage/physical traps). It only exists in physical form and has no elemental form.
So, what do you think, my fellow commanders?
2020 will satisfy both classic and modern players. To be included in the list, a game must be confirmed for 2020, or there must be a good reason to expect its release this year. Upcoming games with a simple announcement and no significant release date are therefore not included in the list.
By 2020, there will be a lot of… In the world of video games. Here are fifteen games we’re looking forward to in the first half of 2020.
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