According to:
https://bethesda.net/community/topic/448376/pts-known-issues?language%255B%255D=en&language%5B%5D=en
Before you start testing, report any problems you find and provide feedback. Here’s a list of known problems out there.
C.A.M.P. slot machines
- Allies: Clothing assigned to allies is not displayed correctly in the user interface.
- Allies: It can take up to 10 minutes for the ally quests to refill after replacing the C.A.M.P. slots.
- Indication: Players may not place items on the display shelves while looking at another display shelf.
- A little trip: Selecting a blocked C.A.M.P. will result in an error indicating that the C.A.M.P. is too close to reach the player quickly, no matter how far away the player is.
- Fermenter/Cooler : The targeted slots are not currently operational.
- Accommodation: Players can become overloaded when they try to place a C.A.M.P. after being charged in a world where their C.A.M.P. cannot be placed.
- Accommodation: Replacing C.A.M.P. slots and quickly switching to a newly activated C.A.M.P. may result in an incorrect maximum budget/overrun.
- Trade: If you remove an object from the machine, the slot is not cleared.
- Trade: The elements appear tarnished after attempting to unwrap them.
- Trade: If the seller removes an item from the stack, the entire stack may no longer be for sale.
- Trade: Players can assign an item to their machine and their shop space simultaneously.
- Trade: Items placed on the displays can be displayed on the transfer screen to assign the items to the vending machine.
Loading S.P.E.C.I.A.L.
- Alignment: If a player chooses not to add a SPECIAL point during the level up screen, he will not be able to add a point to the SPECIAL point until he has made multiple selections on the Perk card. Sometimes, after choosing a card on the screen, the player is immediately asked to choose another card instead of being asked to add a SPECIAL point before adding the card.
- Download by name : Rename S.P.E.C.I.A.L. If you switch to blank, the original text is not restored, but the default naming convention is used.
- Download by name : When naming a loadout with special characters, players can hit a character if the save fails.
- The mistake of nuclear winter: Players may see a S.P.E.C.I.AL. error message. Nuclear winter when restarting in adventure mode after defining another S.P.E.C.I.A.L. start as active.
- Transfer of cargo: Sometimes the user interface does not update the new player selection during load changes. This problem is purely visual and is solved by closing and re-opening the menu.
Dummies
- Assignment: Players may not replace certain items (headgear and limb armor) on the dummies in their STASH.
- Assignment: After moving the C.A.M.P. slots, only the last placed items are stored on the dummies.
- Clothing: The clothes representing the skin of the characters are not displayed correctly on the mannequins.
- Topics: Players can assign two items to the same equipment slot on Power Armor dummies and displays.
- UI: Assigning elements to dummies does not visually update the slots used.
Tinker slide
- It’s done: The cursor can modify the element to be created with mouse and keyboard commands.
Enemies
- Robots: The steps are now unusable.
Source: Original link
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