According to the She’s on Fire! achievement description, players must score 50 points in a single game of Slugfest. For the players who have problems with getting this achievement, you should read on as we will give you methods to get it.
Slime Rancher! She’s on fire! Manuel
I think the first question that needs to be answered is where did you find the Slim Big Hoop in the first place. And you’re lucky! Just so you don’t have to poop your pants during risky jumps to treasure troves in the middle of the ocean, it’s available once you unlock the Slime Science Lab for only 7,500 Newbucks!
There is one small downside though, and the recipe itself is a bit pricey. I recommend making a bunch of api and throwing them in a moss blanket and praying for royal jelly and chasing slime while you’re at it.
The recipe requires:
- x65 Tabby connections
- x25 Hunting grounds
- x25 Medusa
- Spiral steam
- x2 Royal Jelly
How the game works in general
The mini-game starts after the first slime has passed through the hoop. Then the band starts a 60 second timer and slowly goes up and down and spins around. The goal (especially for achievements) is to get as much slime into the hoop as possible before time runs out. But only pure slime works for the game, as Largos and Tarr are too big to fit.
Did you also notice during the game that the slimes do not count for the total when they just go through the hoop at the top, but they do when they bounce off the backboard into the hoop.
How to get to
Before you do this, we recommend that you have at least a Tank III booster or an Ultra Upgrade Tank booster, as this will allow you to keep at least 50 slimes – making the game itself much easier.
We used the Tank Booster Ultra, but that was mostly because we both had it before we started the performance, and because we were really bad at aiming with a backpack.
Another pair of add-ons we recommend to strengthen it like an uncleaned foreskin are the Air Drive/Jetpack and one of the performance add-ons.
We used the two in combination to propel ourselves on some strange geometry on Dry Reef, making it a little easier to land on the tire, because again, we’re not very good at aiming.
Talk about Dry Reef! Since slime is pretty nasty, we personally recommend doing it somewhere other than the ranch so it can be cleaned up easily, and by cleaned up we mean you can leave the slime there without consequence.
Another advantage of doing this elsewhere on Far Far Ridge is that it’s easier to arc over, say, walls and rocks if you need a little more ease, which we did. The reduced number of coral pillars on the reef allows for slimeball advantages, as we will call them. Be careful, because you fall off easily, there are no consequences (other than waste of time), it’s just a little annoying.
We highly recommend playing this mini game inland, away from the rocks and slimy sea. Because of the movement of the hoop during the game, it’s easy to get a little too ambitious and end up 6 feet underwater when you fall without thinking.
Again, we recommend Dry Reef, because frankly, even in the normal game you have to work very hard to fly in the ocean.
And that’s it. We thank Jaggalogo for this excellent manual.
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