Star Citizen with a short schedule of what Star Citizen has planned for this week, updates on the location of the new roadmaps, more information on the MCP and the new PTU 3.11.1g patch for which we will take a look at the patch notes.
Since Friday this week has gained momentum towards the IAE.
Later on Wednesday we will get a free flight schedule to the Aerospace Expo (IAE).
On Thursday the CSI will view the brand new micro technology house of the IAE and give details about one of the exclusive announcements.
On Friday at 17:00 UTC Star Citizen will organize a live Q&A session with its AI team members on various topics: Battles involving AI, NPC suppliers and the crew They are looking for questions for this show.
On Friday the IAE, Freefly and all other events also start. The new Nomad NOCU should be on sale and possibly fly on Friday… eventually …..
After that, the system will continue to work until the second day. Every day in December, a new manufacturer will be working on New Babbage in the Tobin showroom.
We look forward to the report on the new timetable:
Mr. Ziloh recalled that the goal of the JMA was always to publish its reformatted calendar for the holidays. Let’s say this is what we’re trying to do now! In the near future we should also receive an update with a short video clip to show how this works in practice.
This should happen around mid-December, when we receive these new roadmaps!
We had a few other songs on Mercury Star the Runner:
There was an opening. Is the M.S.R. treating a casing?
If the answer is no, the MSR has no protective capsules.
And what’s that? – On the tow truck was a picture of the hatch with the inscription MSR:
Zillah answered. – Way to go! It is probably a sign that was used accidentally, but I will make a mistake on the side of caution and wait with the confirmation to be sure. I have contacted the shipowner to confirm this and report back as soon as possible!
At the moment there are no plans to liberate the cockpit as a lifeboat on the MSR, as some have assumed. This means that things can change in the future if they decide that it’s a good idea or that it makes sense.
We will try to remove/replace this sticker to avoid confusion in the future.
It has been confirmed that The Night Runner MSR Skin LIVE will be available in 3.11.1 for players who completed the minigame during the original MSR promotion. It is replaced by standard (and by other hides).
There are currently no plans to offer the opportunity to purchase Nightrunner leather outside the limited duration of the promotional mini-game concept.
The skin of the straggler was removed from the protective label. Instead you’ll find the logo/text of Crusader Industries, which I find quite nice.
We had a new civilian star Alpha 3.11.1g, so let’s take a look at the patches:
- The standard spawning site has been changed to New Babbage.
With this change, the default players will now play in New Babbage instead of Lorville if the service variable does not include the player’s selected place of birth.
- The external inventory has been adjusted so that only one reader has access at a time.
- Added interaction with the scan position of the Mercury Star Runner to unfold/remove the scan plate.
- Quantum fuel increase in the Mercury Star Runner.
- The problem that the ships and vehicles fell over the planetary lights has been solved.
- Greycat Roc should no longer be able to reproduce its stock and power indefinitely.
- The gas and engine effect on the Mercury Star Runner should now work well.
- The effect of rain and snow on the windscreen of the Mercury Star Runner should now be felt in the right direction.
- 3d holographic radar models should no longer appear in the centre of the Mercury Star Runner.
- Many of the spaces between the rooms of the Mercury Star Runner where there was no atmosphere have been removed.
- Mercury Star Runner coolers should now appear in the component compartments in the engine room.
- When the P-button is pressed to activate/deactivate the weapon systems, the missiles will no longer pass through the body of the Mercury Stars Runner.
- The cockpit door of the Mercury Star Ranner may not pass through the outside of the ship when open.
- The inner door sensors of the Mercury Star Runner must now keep the doors open at all times when they are within range.
- The door of the Mercury Star runner in Habitat must not falter again.
- Solved problems with VisArea found in the hold of the Mercury Crusader Star Runner under the pipes.
- The Mercury Star Runner color preview icons should now be displayed correctly in the AVL.
- Elevator signs in New Babbage should no longer display the text @UI.
- Lift text The current and next floor of the new garbage lift will now be updated correctly if you select another floor during transport.
- The z-fighting problems on the two system access panels to the interior of the blue and red Cutlass on the rear door/ramp have been corrected.
- The video equipment in the foyers of the exhibition hall on the days of the event must now be equipped with sound recordings.
- 6 server crashes and 2 server crashes fixed.
There are many other known problems that CI will try to solve before it starts building 3.11.1 in real time and before it starts building IAE and FreeFly.
- Players do not always spawn at their chosen location.
- By visiting the location where the download was made, the player can spawn on / under the surface of Hearston.
- SFX weapons don’t play when fired from a car pistol.
- Removing GRIN ROC crystals should not fill the loading bar.
- An accident happens when you leave the main menu shortly after your ship is crashed and destroyed.
- The Hammerhead Lift collides with the jetty of Port Elisare and sets the ship in motion.
- Reset missiles / torpedoes, then storage and reloading if missiles / torpedoes are missing on the same ship.
- Ships moored in Lorville and New Babbage cannot be stored.
- After their departure, players can bring their ship into an unknown state, then die and take a break in a number of resting places, resulting in a lack of confidence.
- Origine 100 Series The effects of rain and mud are reversed in the direction of movement.
- The Greycat ROC extraction connection may come loose when re-entering the appliance if the extraction connection is extended before leaving the appliance.
- If you walk down the stairs of the Origin 100 series ship by opening the ship’s door, players will fall to the ground.
- Refuelling hydrogen can initially prevent you from filling up with quantum fuel.
- Many clips on heavy armor / Some of the mobiGlas icons are partially hidden
IC is looking for feedback on this patch, and the MSR is too atmospheric.
I’ve had problems with spawning in the middle of the planet and I could only spawn in Lorville recently, so I hope this problem is now largely solved… maybe?
Related Tags:
star citizen anniversary,star citizen anniversary sale 2020,star citizen gray market,star citizen citizencon,star citizen herald price,star citizen anniversary sale 2020 reddit,star citizen free fly september 2020,star citizen next free fly,star citizen free fly october 2020,star citizen free fly november 2020,star citizen comm array,star citizen free ship code,star citizen 3.9 release date,star citizen release date reddit,star citizen evocati,star citizen release date ps4,star citizen mercury star runner,star citizen roadmap reddit,star citizen download,star citizen review,star citizen xbox one,how to play star citizen,will star citizen ever release,cloud imperium games stock,star citizen concept ships 2020,star citizen free flight 2020,star citizen weekly schedule,star citizen buying ships,star citizen ship prices in game,star citizen ships for sale,star citizen fleet week sales,star citizen most expensive ship