For example, a friend of mine has been fighting with ammo for a while and saw an ammo conversion machine in the nuclear workshop today. Since they burn a ton of flame fuel (heh), I would constantly produce a lot of fuel for them. This is a problem because the fuel requires an obscene amount of acid.
Ammo converter was an alternative, but after thinking about it, I decided to make the best type of ammo to convert ammo points to more difficult types of ammo.
Remember that you should always fully concentrate on removing ammunition that you do not intend to use. However, the ammunition you acquired in your adventures is only a benchmark for those who want to use the machine to make cheap ammunition and convert it into more expensive ammunition.
Here’s the worksheet.
It’s important for me to point out that this sheet doesn’t make much sense without context, and even those that do, I prefer to explain so as not to be unfair.
The costs shown do not separate scrap from lead, steel and gunpowder. Some projectiles used in ammunition, such as. B. aluminium, glue or acid are valuable, so it is worth checking the requirements for some of these types of ammunition before considering the idea of producing them for the sole purpose of making ammunition points.
Profit is a general term that usually indicates the value created by creating an object for the sole purpose of making it a gateway. In my opinion, anything less than 25 years old is not really worthwhile for ammo points, and this method should really only be used for those types of ammo for which it is tedious to collect material, e.g. B. Flame fuel (which needs a lot of acid) or perhaps a cryogenic cell. It can be useful in cases of gunpowder scarcity, since the five most valuable types of ammunition do not require gunpowder.
Needless to say, the ability to make Ultrakal versions of the ammo is much more expensive because you’re making at least twice as many bullets in a single device as normal ammo, which is especially noticeable in the automatic or heavy weapon classes (currently I can make 720 50-caliber UC bullets in a cartridge, or 7 UC plasmids from 2 normal plasmids).
I don’t have a max for the ammo factory, so my power is currently at 360% of base with a 30% chance of 460%. If I had a maximum, it would be more like 450%/550%. Indeed, Perk’s modifiers are multiplicative (1 x 2.5 = 2.5 | 2.5 x 1.8 = 4.5), with the exception of Super Duper, which simply provides a second time the base value of the sphere.
I wrote this post because it doesn’t seem to have been discussed before, and because it was appropriate in part because the munitions converter was installed at the nuclear storage facility this week. The device is certainly useful, but I’d say you don’t need it because you can always use it in another camp, and at least some people in your session will have one. This is also not necessary for those who are going to use ultralight cartridges.
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- Miner Mike’s guide to making ammo.
Do you have an ammunition problem? Are you constantly running out of ammo in firefights and tired of running around and dropping items on ammo? Now, Miner Mike’s guide to making ammo, using our patented Mine to Magazine(TM) method, finds you enough resources to make lots of ammo! That’s what you…
Ammunition is a very rare subject and has its own problems. The production cost system is inexplicably structured. A weapon that fires medium projectiles does no more damage than a weapon that uses light projectiles. This leads to unfair inequalities. It’s like comparing thumbs to cannonballs. From this site …. Gunshots and laser weapons were hit hard.
- Proposal for an ammunition converter : Drop the converter and let’s get the ammo out.
When I got here this morning, I was greeted by another very popular post about that CAP accessory everyone loves to hate, the Ammo Converter. Most of these stations require the ammo converter to be slightly closer to the manufacturer’s standard ammo replacement interface. I agree, it would be a big, big improvement…..
The message values kitchen ammunition specifically for failure work ammunition points.
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