- Carriers must stay out of the way, literally behind the entire team, because piercing a carrier is like catnip to the entire enemy fleet. I don’t care if there are half a dozen other ships within range, fire first! As someone said, there are indeed times when it’s a good idea to take an aircraft carrier, but those times revolve around having a clear advantage in the final race to win points and the chances of poking holes in your ship are low.
- We can’t immediately scale the map so that fighters fall directly on your head, no matter how many times you expect it to magically happen. If we can and are in an area where fighters are likely, you can bet we will do our best to send a squadron of fighters to destroy enemy aircraft or prevent them from attacking you.
- Our planes, which can be faster than any ship in the game, can’t be everywhere on the map to literally notice everything. We can only be in ONE place at ONE time, and it takes TIME to fly our plane from our airline somewhere on the map.
- Just because you need X to be spotted, doesn’t mean we can keep this area or the ship there forever. Either our plane gets shot down, or they run into the smoke/allied park so we don’t see them.
- By making the wearer do something other than what he’s supposed to do – sink as many enemy ships as possible – he often can’t do anything else. If you expect us to sit here and watch the ship, we won’t attack or sink anything.
- An attack on a downed enemy fleet is pure suicide for our planes. Imagine if our planes were our weapons – would you risk temporarily losing your weapons, your ability to inflict damage – for the chance to inflict minor damage on a particular enemy? No, I didn’t think so.
- In a lost battle, or if the enemy manages to catch up with you, we have little chance, but we can either run away or try to sink them before they sink us. Apart from the German aircraft carriers, we are very lightly armed, and even the weakest destroyers can make things difficult for us if they get close enough.
- While battleships and cruisers are designed to sit and shell after shells of the enemy, no matter how many friends they have, it’s not the same as the way an aircraft carrier should play. Our best chance to contribute is to choose loners or anyone who has strayed too far from the A.A. supports of their allies. Or to hit sensitive targets like destroyers, where they have trouble dodging our planes. Or even bring down badly damaged or fleeing enemies. Carriers are opportunists looking for weaknesses in the opposing team, and if the opposing team is well coordinated, we can actually have a bad game where we have to sacrifice our planes to do literally anything. Do something about it. The games we purge are the ones where the opposing team is a group of lone wolves trying to be a lone hero instead of a cohesive team.
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Commanders, we continue to work on improving the gameplay of the aircraft carriers and today we would like to present to you the changes that are being prepared for the next updates. Remember, plans sometimes change. The following information is preliminary: Deadlines may be moved and new articles may appear slightly later….
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